private void EquipItemInSlot()
    {
        itemInSlot.PlayPickUpSFX();

        // adds item to equipped slot
        playerInventory.EquipItem(itemInSlot);

        // applies the effect of item
        itemInSlot.AddStatBoost();
        characterPanel.UpdateSinPointsText();

        // removes the item from backpack slot
        RemoveItemFromSlot();
    }