Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.B))
     {
         backpack.OpenClose();
     }
     else if (Input.GetKeyDown(KeyCode.Q))
     {
         questLog.OpenClose();
     }
     else if (Input.GetKeyDown(KeyCode.C))
     {
         characterPanel.OpenClose();
     }
     else if (Input.GetKeyDown(KeyCode.Tab))
     {
         if (Controls_textbox.active)
         {
             Controls_textbox.SetActive(false);
         }
         else
         {
             Controls_textbox.SetActive(true);
         }
     }
 }
Example #2
0
 // Update is called once per frame
 void Update()
 {
     //if (Input.GetKeyDown(KeyCode.M))
     //    OpenClose(keybindMenu);
     if (Input.GetKeyDown(KeyCode.P))
     {
         OpenClose(spellBook);
     }
     if (Input.GetKeyDown(KeyCode.B))
     {
         InventoryScript.MyInstance.OpenClose();
     }
     if (Input.GetKeyDown(KeyCode.C))
     {
         charPanel.OpenClose();
     }
 }
    // Update is called once per frame
    void Update()
    {
        //Pause
        if (Input.GetKeyDown(KeybindManager.MyInstance.Keybinds["Pause"]))
        {
            if (pause)
            {
                Resume(pauseMenu);
            }

            else
            {
                Pause(pauseMenu);
            }
        }

        //Quest log
        if (Input.GetKeyDown(KeybindManager.MyInstance.Keybinds["Questlog"]))
        {
            OpenClose(menus[4]);
        }

        //Skill book
        if (Input.GetKeyDown(KeybindManager.MyInstance.Keybinds["Skillbook"]))
        {
            OpenClose(menus[3]);
        }

        //Inventory
        if (Input.GetKeyDown(KeybindManager.MyInstance.Keybinds["Inventory"]))
        {
            InventoryScript.MyInstance.OpenClose();
        }

        //Character Panel
        if (Input.GetKeyDown(KeybindManager.MyInstance.Keybinds["Character"]))
        {
            charPanel.OpenClose();
        }
    }
Example #4
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeybindManager.MyInstance.Keybinds["KEYBIND"]))
        {
            OpenClose(keybindMenu);
            Time.timeScale = Time.timeScale > 0 ? 0 : 1;
        }
        if (Input.GetKeyDown(KeybindManager.MyInstance.Keybinds["SPELLBOOK"]))
        {
            OpenClose(spellBook);
            Time.timeScale = Time.timeScale > 0 ? 0 : 1;
        }

        if (Input.GetKeyDown(KeybindManager.MyInstance.Keybinds["BAGS"]))
        {
            InventoryScript.MyInstance.OpenClose();
        }
        if (Input.GetKeyDown(KeybindManager.MyInstance.Keybinds["CHAR"]))
        {
            charPanel.OpenClose();
        }
    }
Example #5
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            OpenClose(keyBindMenu);
        }

        if (Input.GetKeyDown(KeyCode.P))
        {
            OpenClose(spellBook);
        }


        if (Input.GetKeyDown(KeyCode.B))
        {
            InventotyScript.MyInstance.OpenClose();
        }

        if (Input.GetKeyDown(KeyCode.C))
        {
            characterPanel.OpenClose();
        }
    }