Example #1
0
        static void Main(string[] args)
        {
            Log.Texte("", "-------------------------------", ConsoleColor.DarkBlue);
            Log.Texte("", "          _____   _____ ", ConsoleColor.Cyan);
            Log.Texte("", "    /\\   |  __ \\ / ____|", ConsoleColor.Cyan);
            Log.Texte("", "   /  \\  | |__) | (___  ", ConsoleColor.Cyan);
            Log.Texte("", "  / /\\ \\ |  ___/ \\___ \\ ", ConsoleColor.Cyan);
            Log.Texte("", " / ____ \\| |     ____) |", ConsoleColor.Cyan);
            Log.Texte("", "/_/    \\_\\_|    |_____/ APB-World", ConsoleColor.Cyan);
            Log.Texte("", "http://AllPrivateServer.com", ConsoleColor.DarkCyan);
            Log.Texte("", "-------------------------------", ConsoleColor.DarkBlue);

            Assembly.Load("Common");

            Log.Info("WorldServer", "Starting ...");

            ConfigMgr.LoadConfigs();
            Config = ConfigMgr.GetConfig <WorldServerConfig>();

            if (!Log.InitLog(Config.LogLevel, "WorldServer"))
            {
                ConsoleMgr.WaitAndExit(2000);
            }

            FileServerClient = new RpcClient("WorldServer-File-" + Config.WorldID, Config.FileServerRpc.RpcLocalIp, 0);
            if (!FileServerClient.Start(Config.FileServerRpc.RpcServerIp, Config.FileServerRpc.RpcServerPort))
            {
                ConsoleMgr.WaitAndExit(2000);
            }

            CharacterServerClient = new RpcClient("WorldServer-Char-" + Config.WorldID, Config.CharacterServerRpc.RpcLocalIp, 0);
            if (!CharacterServerClient.Start(Config.CharacterServerRpc.RpcServerIp, Config.CharacterServerRpc.RpcServerPort))
            {
                ConsoleMgr.WaitAndExit(2000);
            }

            if (!TCPManager.Listen <TcpServer>(Config.WorldServerPort, "World"))
            {
                ConsoleMgr.WaitAndExit(2000);
            }

            CharMgr = CharacterServerClient.GetServerObject <CharacterMgr>();
            FileMgr = FileServerClient.GetServerObject <FileManager>();

            CharMgr.RegisterWorld(CharacterServerClient.Info.RpcID,
                                  Config.WorldID,
                                  Config.WorldName,
                                  Config.WorldServerPort,
                                  Config.WorldServerIp);


            ConsoleMgr.Start();
        }