public Walking(CharacterManager _characterManager) : base(_characterManager) { MoveCharacter = _characterManager.MoveCharacter; StartMovementAudio = _characterManager.StartMovementAudio; StartTimeStartedCooling = _characterManager.StartTimeStartedCooling; StateUpdate = _characterManager.StateUpdate; }
public Idle(CharacterManager _characterManager) : base(_characterManager) { ChangeCharacterStates = _characterManager.ChangeCharacterStates; StateUpdate = _characterManager.StateUpdate; StopMovementAudio = _characterManager.StopMovementAudio; }