protected override void InitializeCharacterStats(CharacterBaseStats characterBaseStats) { ResourceType = ResourceType.ENERGY; base.InitializeCharacterStats(characterBaseStats); }
public void OnEnable() { _cs = (CharacterBaseStats)target; }
protected override void InitializeCharacterStats(CharacterBaseStats characterBaseStats) { base.InitializeCharacterStats(characterBaseStats); //set extra character stats }
public IEnumerator WaitToSpawnEnemy(int seconds, CharacterBaseStats baseStats) { yield return(new WaitForSeconds(seconds)); //SpawnEntity(baseStats); }