protected override void InitializeCharacterStats(CharacterBaseStats characterBaseStats)
    {
        ResourceType = ResourceType.ENERGY;

        base.InitializeCharacterStats(characterBaseStats);
    }
 public void OnEnable()
 {
     _cs = (CharacterBaseStats)target;
 }
Example #3
0
    protected override void InitializeCharacterStats(CharacterBaseStats characterBaseStats)
    {
        base.InitializeCharacterStats(characterBaseStats);

        //set extra character stats
    }
Example #4
0
 public IEnumerator WaitToSpawnEnemy(int seconds, CharacterBaseStats baseStats)
 {
     yield return(new WaitForSeconds(seconds));
     //SpawnEntity(baseStats);
 }