private void OnTriggerEnter2D(Collider2D collision) { GameObject collidedObject = collision.gameObject; if (collidedObject.GetComponent <Character2D>() && collidedObject.layer != layerToIgnore && !hitCharacters.Contains(collidedObject) && collidedObject.layer != 13) { if (collidedObject.GetComponent <AI>()) { if (!collidedObject.GetComponent <AI>().isDead) { hitCharacters.Add(collidedObject); Character2D characterHit = collidedObject.GetComponent <Character2D>(); characterHit.TakeDamage(Damage); characterHit.Knockback(new Vector2(KnockbackDirection.x, 0.5f), KnockbackPower, KnockbackDuration); } } else { hitCharacters.Add(collidedObject); Character2D characterHit = collidedObject.GetComponent <Character2D>(); characterHit.TakeDamage(Damage); characterHit.Knockback(new Vector2(KnockbackDirection.x, 0.5f), KnockbackPower, KnockbackDuration); } } }
private void OnTriggerEnter2D(Collider2D collision) { GameObject collidedObject = collision.gameObject; if (collidedObject.GetComponent <Character2D>() && collidedObject.layer != 13) { Character2D character = collidedObject.GetComponent <Character2D>(); character.TakeDamage(damage); character.Knockback(new Vector2(-character.XMovementDirection.x, 1), 10, 1f); } }