private void SetDefaultValue() { AI = GetComponent <CharaInputAI>(); Input = GetComponent <CharaInputPlayer>(); Parameter = GetComponent <CharaParameterManager>(); Map = UnityEngine.GameObject.Find("_Map").GetComponent <Map>(); }
private void SetDefaultValue() { AI = GetComponent<CharaInputAI>(); Input = GetComponent<CharaInputPlayer>(); Parameter = GetComponent<CharaParameterManager>(); Map = UnityEngine.GameObject.Find("_Map").GetComponent<Map>(); }