private void SetDefaultValue()
 {
     AI        = GetComponent <CharaInputAI>();
     Input     = GetComponent <CharaInputPlayer>();
     Parameter = GetComponent <CharaParameterManager>();
     Map       = UnityEngine.GameObject.Find("_Map").GetComponent <Map>();
 }
 private void SetDefaultValue()
 {
     AI        = GetComponent<CharaInputAI>();
     Input     = GetComponent<CharaInputPlayer>();
     Parameter = GetComponent<CharaParameterManager>();
     Map       = UnityEngine.GameObject.Find("_Map").GetComponent<Map>();
 }