Example #1
0
    // Use this for initialization
    void Start()
    {
        CharSpawnManager spawnManager = GameObject.FindGameObjectWithTag("Manager").GetComponent <CharSpawnManager>();

        spawnManager.spawnPosition    = crewSpawn.transform.position;
        spawnManager.mapCrewContainer = crewSpawnContainer;

        GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerManager>().engineMng = engineManager;
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        charSpawnMng = GameObject.FindGameObjectWithTag("Manager").GetComponent <CharSpawnManager>();

        charSpawnMng.SpawnAlly("Crew n1");
        charSpawnMng.SpawnAlly("Crew n2");
        charSpawnMng.SpawnAlly("Crew n3");
        charSpawnMng.SpawnAlly("Crew n4");
    }
    // Use this for initialization
    void Start()
    {
        charSpawnMng = GameObject.FindGameObjectWithTag("Manager").GetComponent<CharSpawnManager>();

        charSpawnMng.SpawnAlly("Crew n1");
        charSpawnMng.SpawnAlly("Crew n2");
        charSpawnMng.SpawnAlly("Crew n3");
        charSpawnMng.SpawnAlly("Crew n4");
    }
Example #4
0
 // Use this for initialization
 void Start()
 {
     charSpawnMng = GameObject.FindGameObjectWithTag("Manager").GetComponent <CharSpawnManager>();
     StartCoroutine(spawnCrt());
 }
 // Use this for initialization
 void Start()
 {
     charSpawnMng = GameObject.FindGameObjectWithTag("Manager").GetComponent<CharSpawnManager>();
     StartCoroutine(spawnCrt());
 }