// Use this for initialization void Awake() { joystickAcceptingInput = true; keyboardPlayer = false; player = ReInput.players.GetPlayer(playerNumber - 1); manager = managerPanel.GetComponent <CharSelectManager>(); }
private void Awake() { manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); cssManager = GameObject.FindGameObjectWithTag("MinigameManager").GetComponent <CharSelectManager>(); players = GameObject.FindGameObjectWithTag("GameManager").GetComponents <PlayerProfile>(); player = players[slotNumber - 1]; }
private void Awake() { canAddKeyboard = true; manager = managerPanel.GetComponent <CharSelectManager>(); playerOne = ReInput.players.GetPlayer(0); keyboard = ReInput.controllers.Keyboard; // remove keyboard and controllers from player one to make things conceptually simple playerOne.controllers.ClearAllControllers(); ReInput.ControllerConnectedEvent += OnControllerConnected; }
void Start() { anim = GetComponent <Animator>(); manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <CharSelectManager>(); isSelected = false; }
// Start is called before the first frame update void Start() { sceneManager = GameObject.FindGameObjectWithTag("SceneManager"); manager = GameObject.FindGameObjectWithTag("01Manager").GetComponent <CharSelectManager>(); }
public CharacterSelector activeCharSelect; // REF the active character selector private void Awake() { instance = this; }
void Awake() { charSelectManagerScript = GameObject.Find("CharSelectManager").GetComponent<CharSelectManager>(); characterData = new Character(characterClass); }