Ejemplo n.º 1
0
 // Use this for initialization
 void Awake()
 {
     joystickAcceptingInput = true;
     keyboardPlayer         = false;
     player  = ReInput.players.GetPlayer(playerNumber - 1);
     manager = managerPanel.GetComponent <CharSelectManager>();
 }
Ejemplo n.º 2
0
    private void Awake()
    {
        manager    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>();
        cssManager = GameObject.FindGameObjectWithTag("MinigameManager").GetComponent <CharSelectManager>();
        players    = GameObject.FindGameObjectWithTag("GameManager").GetComponents <PlayerProfile>();

        player = players[slotNumber - 1];
    }
Ejemplo n.º 3
0
    private void Awake()
    {
        canAddKeyboard = true;
        manager        = managerPanel.GetComponent <CharSelectManager>();
        playerOne      = ReInput.players.GetPlayer(0);
        keyboard       = ReInput.controllers.Keyboard;

        // remove keyboard and controllers from player one to make things conceptually simple
        playerOne.controllers.ClearAllControllers();

        ReInput.ControllerConnectedEvent += OnControllerConnected;
    }
Ejemplo n.º 4
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 void Start()
 {
     anim       = GetComponent <Animator>();
     manager    = GameObject.FindGameObjectWithTag("Manager").GetComponent <CharSelectManager>();
     isSelected = false;
 }
 // Start is called before the first frame update
 void Start()
 {
     sceneManager = GameObject.FindGameObjectWithTag("SceneManager");
     manager      = GameObject.FindGameObjectWithTag("01Manager").GetComponent <CharSelectManager>();
 }
Ejemplo n.º 6
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    public CharacterSelector activeCharSelect;          // REF the active character selector


    private void Awake()
    {
        instance = this;
    }
Ejemplo n.º 7
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 void Awake()
 {
     charSelectManagerScript = GameObject.Find("CharSelectManager").GetComponent<CharSelectManager>();
     characterData = new Character(characterClass);
 }