// Update is called once per frame void Update() { switch (controller.GetPossessionCount(type)) { case 0: counter.sprite = zero; break; case 1: counter.sprite = one; break; case 2: counter.sprite = two; break; } }
// Update is called once per frame void Update() { switch (controller.GetPossessionCount(type)) { case 0: counter.sprite = zero; break; case 1: counter.sprite = one; break; case 2: counter.sprite = two; break; } }