void Attack() { m_Animator.SetTrigger("Attack"); m_Controller.isAttacking = true; m_Controller.AttackBoost(0.025f, 0.25f); m_Controller.SetInputVec(0, 0); AudioSource.PlayClipAtPoint(m_AttackAnticipateSound, transform.position); m_Controller.kinematicOnGround = true; }
private void ComboTracker_OnComboFinished(string name) { TextManager.AddWorldText(name, transform.position + Vector3.up * 1.75f); if (name == "L H L" || name == "L L H") { m_Controller.AttackBoost(0.025f, 0.25f); AudioSource.PlayClipAtPoint(m_AttackH1Sound, transform.position); m_AttackType = AttackType.HeavyA; Attack(m_AttackDamage.lightComboFinish, 0.3f); } else if (name == "Launcher") { //m_AttackType = AttackType.Launcher; m_Controller.AttackBoost(0.025f, 0.25f); AudioSource.PlayClipAtPoint(m_AttackH1Sound, transform.position); m_AttackType = AttackType.Launcher; AttackLaunch(m_AttackDamage.launcher, 0.3f, Vector3.up * m_Controller.jumpForce); } else if (name == "Slammer") { //m_AttackType = AttackType.Launcher; m_Controller.AttackBoost(0.025f, 0.25f); AudioSource.PlayClipAtPoint(m_AttackH1Sound, transform.position); m_AttackType = AttackType.HeavyA; AttackLaunch(m_AttackDamage.slammer, 0.3f, Vector3.down * 12); } else if (name == "Booster R" || name == "Booster L") { m_Controller.AttackBoost(0.75f, 0.2f); AudioSource.PlayClipAtPoint(m_AttackH1Sound, transform.position); m_AttackType = AttackType.Pusher; // Boost counts as air jump if (!m_Controller.IsGrounded()) { m_Controller.hasDoubleJumped = true; } Attack(m_AttackDamage.booster, 0.3f); } else if (name == "Booster D") { // m_Controller.AttackBoost(0.75f, 0.2f); // TODO: Extend AttackBoost to accept a directional vector AudioSource.PlayClipAtPoint(m_AttackH1Sound, transform.position); m_AttackType = AttackType.HeavyA; Attack(m_AttackDamage.booster, 0.3f); } else if (name == "Pusher R" || name == "Pusher L") { m_Controller.AttackBoost(0.025f, 0.25f); AudioSource.PlayClipAtPoint(m_AttackH1Sound, transform.position); m_AttackType = AttackType.Pusher; if (name == "Pusher R") { AttackLaunch(m_AttackDamage.pusher, 0.3f, new Vector3(10, 5, 0)); } else { AttackLaunch(m_AttackDamage.pusher, 0.3f, new Vector3(-10, 5, 0)); } } else { Debug.LogError("Combo finished but was not handled: " + name); } }