private void Start() { m_Player = MonoSingleton <GameSystem> .Instance. PlayerMngIns.PlayerIns.GetComponent <ChaPlayer>(); m_BevData = m_Player.GetComponent <ChaBevExecuter>().BevData; }
private void Start() { m_Character = MonoSingleton <GameSystem> .Instance. PlayerMngIns.PlayerIns.GetComponent <Character>(); m_BevData = m_Character.GetComponent <ChaBevExecuter>().BevData; JUMP_Button.onClick.AddListener(DoJump); }
//------------------------------------------------------------------------------------------- private void Start() { m_Controller = Locator <IController> .GetService(); m_Player = MonoSingleton <GameSystem> .Instance. PlayerMngIns.PlayerIns.GetComponent <ChaPlayer>(); m_BevData = m_Player.GetComponent <ChaBevExecuter>().BevData; m_Character = m_Player.GetComponent <Character>(); }