Example #1
0
        private static void HandleConnection(ConnectionRequest request)
        {
            NetDataWriter rejectData = new NetDataWriter();

            try
            {
                byte result1;
                byte result2;
                int  position = request.Data.Position;
                if (!request.Data.TryGetByte(out result1) || !request.Data.TryGetByte(out result2) || result1 != CustomNetworkManager.Major || result2 != CustomNetworkManager.Minor)
                {
                    rejectData.Reset();
                    rejectData.Put(3);
                    request.Reject(rejectData);
                }
                else
                {
                    if (CustomLiteNetLib4MirrorTransport.IpRateLimiting)
                    {
                        if (CustomLiteNetLib4MirrorTransport.IpRateLimit.Contains(request.RemoteEndPoint.Address.ToString()))
                        {
                            ServerConsole.AddLog(string.Format("Incoming connection from endpoint {0} rejected due to exceeding the rate limit.", request.RemoteEndPoint));
                            ServerLogs.AddLog(ServerLogs.Modules.Networking, string.Format("Incoming connection from endpoint {0} rejected due to exceeding the rate limit.", request.RemoteEndPoint), ServerLogs.ServerLogType.RateLimit);
                            rejectData.Reset();
                            rejectData.Put(12);
                            request.Reject(rejectData);
                            return;
                        }
                        CustomLiteNetLib4MirrorTransport.IpRateLimit.Add(request.RemoteEndPoint.Address.ToString());
                    }
                    if (!CharacterClassManager.OnlineMode)
                    {
                        KeyValuePair <BanDetails, BanDetails> keyValuePair = BanHandler.QueryBan(null, request.RemoteEndPoint.Address.ToString());
                        if (keyValuePair.Value != null)
                        {
                            ServerConsole.AddLog(string.Format("Player tried to connect from banned endpoint {0}.", request.RemoteEndPoint));
                            rejectData.Reset();
                            rejectData.Put(6);
                            rejectData.Put(keyValuePair.Value.Expires);
                            rejectData.Put(keyValuePair.Value?.Reason ?? string.Empty);
                            request.Reject(rejectData);
                        }
                        else
                        {
                            request.Accept();
                        }
                    }
                    else
                    {
                        string result3;
                        if (!request.Data.TryGetString(out result3) || result3 == string.Empty)
                        {
                            rejectData.Reset();
                            rejectData.Put(5);
                            request.Reject(rejectData);
                        }
                        else
                        {
                            ulong  result4;
                            byte   result5;
                            string result6;
                            byte[] result7;
                            if (!request.Data.TryGetULong(out result4) || !request.Data.TryGetByte(out result5) || !request.Data.TryGetString(out result6) || !request.Data.TryGetBytesWithLength(out result7))
                            {
                                rejectData.Reset();
                                rejectData.Put(4);
                                request.Reject(rejectData);
                            }
                            else
                            {
                                CentralAuthPreauthFlags flags = (CentralAuthPreauthFlags)result5;
                                try
                                {
                                    if (!ECDSA.VerifyBytes(string.Format("{0};{1};{2};{3}", result3, result5, result6, result4), result7, ServerConsole.PublicKey))
                                    {
                                        ServerConsole.AddLog(string.Format("Player from endpoint {0} sent preauthentication token with invalid digital signature.", request.RemoteEndPoint));
                                        rejectData.Reset();
                                        rejectData.Put(2);
                                        request.Reject(rejectData);
                                    }
                                    else if (TimeBehaviour.CurrentUnixTimestamp > result4)
                                    {
                                        ServerConsole.AddLog(string.Format("Player from endpoint {0} sent expired preauthentication token.", request.RemoteEndPoint));
                                        ServerConsole.AddLog("Make sure that time and timezone set on server is correct. We recommend synchronizing the time.");
                                        rejectData.Reset();
                                        rejectData.Put(11);
                                        request.Reject(rejectData);
                                    }
                                    else
                                    {
                                        if (CustomLiteNetLib4MirrorTransport.UserRateLimiting)
                                        {
                                            if (CustomLiteNetLib4MirrorTransport.UserRateLimit.Contains(result3))
                                            {
                                                ServerConsole.AddLog(string.Format("Incoming connection from {0} ({1}) rejected due to exceeding the rate limit.", result3, request.RemoteEndPoint));
                                                ServerLogs.AddLog(ServerLogs.Modules.Networking, string.Format("Incoming connection from endpoint {0} ({1}) rejected due to exceeding the rate limit.", result3, request.RemoteEndPoint), ServerLogs.ServerLogType.RateLimit);
                                                rejectData.Reset();
                                                rejectData.Put(12);
                                                request.Reject(rejectData);
                                                return;
                                            }
                                            CustomLiteNetLib4MirrorTransport.UserRateLimit.Add(result3);
                                        }
                                        if (!flags.HasFlagFast(CentralAuthPreauthFlags.IgnoreBans) || !ServerStatic.GetPermissionsHandler().IsVerified)
                                        {
                                            KeyValuePair <BanDetails, BanDetails> keyValuePair = BanHandler.QueryBan(result3, request.RemoteEndPoint.Address.ToString());
                                            if (keyValuePair.Key != null || keyValuePair.Value != null)
                                            {
                                                ServerConsole.AddLog(string.Format("{0} {1} tried to connect from {2} endpoint {3}.", keyValuePair.Key == null ? "Player" : "Banned player", result3, keyValuePair.Value == null ? "" : "banned ", request.RemoteEndPoint));
                                                ServerLogs.AddLog(ServerLogs.Modules.Networking, string.Format("{0} {1} tried to connect from {2} endpoint {3}.", keyValuePair.Key == null ? "Player" : "Banned player", result3, keyValuePair.Value == null ? "" : "banned ", request.RemoteEndPoint), ServerLogs.ServerLogType.ConnectionUpdate);
                                                rejectData.Reset();
                                                rejectData.Put(6);
                                                NetDataWriter netDataWriter1 = rejectData;
                                                BanDetails    key            = keyValuePair.Key;
                                                netDataWriter1.Put(key != null ? key.Expires : keyValuePair.Value.Expires);
                                                NetDataWriter netDataWriter2 = rejectData;
                                                string        str;
                                                if ((str = keyValuePair.Key?.Reason) == null)
                                                {
                                                    str = keyValuePair.Value?.Reason ?? string.Empty;
                                                }
                                                netDataWriter2.Put(str);
                                                request.Reject(rejectData);
                                                return;
                                            }
                                        }
                                        if (flags.HasFlagFast(CentralAuthPreauthFlags.GloballyBanned) && !ServerStatic.GetPermissionsHandler().IsVerified)
                                        {
                                            bool useGlobalBans = CustomLiteNetLib4MirrorTransport.UseGlobalBans;
                                        }
                                        if ((!flags.HasFlagFast(CentralAuthPreauthFlags.IgnoreWhitelist) || !ServerStatic.GetPermissionsHandler().IsVerified) && !WhiteList.IsWhitelisted(result3))
                                        {
                                            ServerConsole.AddLog(string.Format("Player {0} tried joined from endpoint {1}, but is not whitelisted.", result3, request.RemoteEndPoint));
                                            rejectData.Reset();
                                            rejectData.Put(7);
                                            request.Reject(rejectData);
                                        }
                                        else if (CustomLiteNetLib4MirrorTransport.Geoblocking != GeoblockingMode.None && (!flags.HasFlagFast(CentralAuthPreauthFlags.IgnoreGeoblock) || !ServerStatic.GetPermissionsHandler().BanTeamBypassGeo) && (!CustomLiteNetLib4MirrorTransport.GeoblockIgnoreWhitelisted || !WhiteList.IsOnWhitelist(result3)) && (CustomLiteNetLib4MirrorTransport.Geoblocking == GeoblockingMode.Whitelist && !CustomLiteNetLib4MirrorTransport.GeoblockingList.Contains(result6.ToUpper()) || CustomLiteNetLib4MirrorTransport.Geoblocking == GeoblockingMode.Blacklist && CustomLiteNetLib4MirrorTransport.GeoblockingList.Contains(result6.ToUpper())))
                                        {
                                            ServerConsole.AddLog(string.Format("Player {0} ({1}) tried joined from blocked country {2}.", result3, request.RemoteEndPoint, result6.ToUpper()));
                                            rejectData.Reset();
                                            rejectData.Put(9);
                                            request.Reject(rejectData);
                                        }
                                        else
                                        {
                                            int num = CustomNetworkManager.slots;
                                            if (flags.HasFlagFast(CentralAuthPreauthFlags.ReservedSlot) && ServerStatic.GetPermissionsHandler().BanTeamSlots)
                                            {
                                                num = LiteNetLib4MirrorNetworkManager.singleton.maxConnections;
                                            }
                                            else if (ConfigFile.ServerConfig.GetBool("use_reserved_slots", true) && ReservedSlot.HasReservedSlot(result3))
                                            {
                                                num += CustomNetworkManager.reservedSlots;
                                            }
                                            if (LiteNetLib4MirrorCore.Host.PeersCount < num)
                                            {
                                                if (CustomLiteNetLib4MirrorTransport.UserIds.ContainsKey(request.RemoteEndPoint))
                                                {
                                                    CustomLiteNetLib4MirrorTransport.UserIds[request.RemoteEndPoint].SetUserId(result3);
                                                }
                                                else
                                                {
                                                    CustomLiteNetLib4MirrorTransport.UserIds.Add(request.RemoteEndPoint, new PreauthItem(result3));
                                                }
                                                bool allow = true;
                                                Events.InvokePreAuth(result3, request, position, result5, result6, ref allow);
                                                if (allow)
                                                {
                                                    request.Accept();
                                                    ServerConsole.AddLog(string.Format("Player {0} preauthenticated from endpoint {1}.", result3, request.RemoteEndPoint));
                                                    ServerLogs.AddLog(ServerLogs.Modules.Networking, string.Format("{0} preauthenticated from endpoint {1}.", result3, request.RemoteEndPoint), ServerLogs.ServerLogType.ConnectionUpdate);
                                                }
                                                else
                                                {
                                                    ServerConsole.AddLog(string.Format("Player {0} tried to preauthenticate from endpoint {1}, but the request has been rejected by a plugin.", result3, request.RemoteEndPoint));
                                                    ServerLogs.AddLog(ServerLogs.Modules.Networking, string.Format("{0} tried to preauthenticate from endpoint {1}, but the request has been rejected by a plugin.", result3, request.RemoteEndPoint), ServerLogs.ServerLogType.ConnectionUpdate);
                                                }
                                            }
                                            else
                                            {
                                                rejectData.Reset();
                                                rejectData.Put(1);
                                                request.Reject(rejectData);
                                            }
                                        }
                                    }
                                }
                                catch (Exception exception)
                                {
                                    ServerConsole.AddLog(string.Format("Player from endpoint {0} sent an invalid preauthentication token. {1}", request.RemoteEndPoint, exception.Message));
                                    rejectData.Reset();
                                    rejectData.Put(2);
                                    request.Reject(rejectData);
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception exception)
            {
                ServerConsole.AddLog(string.Format("Player from endpoint {0} failed to preauthenticate: {1}", request.RemoteEndPoint, exception.Message));
                rejectData.Reset();
                rejectData.Put(4);
                request.Reject(rejectData);
            }
        }
Example #2
0
        private static void HandleConnection(ConnectionRequest request)
        {
            NetDataWriter rejectData = new NetDataWriter();

            try
            {
                byte result1;
                byte result2;
                if (!request.Data.TryGetByte(out result1) || !request.Data.TryGetByte(out result2) || result1 != CustomNetworkManager.Major || result2 != CustomNetworkManager.Minor)
                {
                    rejectData.Reset();
                    rejectData.Put(3);
                    request.Reject(rejectData);
                }
                else
                {
                    if (CustomLiteNetLib4MirrorTransport.IpRateLimiting)
                    {
                        if (CustomLiteNetLib4MirrorTransport.IpRateLimit.Contains(request.RemoteEndPoint.Address.ToString()))
                        {
                            ServerConsole.AddLog(string.Format("Connexion entrante à partir de l'IP {0} rejetée en raison d'un dépassement du taux limite.", request.RemoteEndPoint));
                            ServerLogs.AddLog(ServerLogs.Modules.Networking, string.Format("Connexion entrante à partir de l'IP {0} rejetée en raison d'un dépassement du taux limite.", request.RemoteEndPoint), ServerLogs.ServerLogType.RateLimit);
                            rejectData.Reset();
                            rejectData.Put(12);
                            request.Reject(rejectData);
                            return;
                        }
                        CustomLiteNetLib4MirrorTransport.IpRateLimit.Add(request.RemoteEndPoint.Address.ToString());
                    }

                    string result3;
                    if (!request.Data.TryGetString(out result3) || result3 == string.Empty)
                    {
                        rejectData.Reset();
                        rejectData.Put(5);
                        request.Reject(rejectData);
                    }
                    else
                    {
                        ulong  result4;
                        byte   result5;
                        string result6;
                        byte[] result7;
                        if (!request.Data.TryGetULong(out result4) || !request.Data.TryGetByte(out result5) || !request.Data.TryGetString(out result6) || !request.Data.TryGetBytesWithLength(out result7))
                        {
                            rejectData.Reset();
                            rejectData.Put(4);
                            request.Reject(rejectData);
                        }
                        else
                        {
                            CentralAuthPreauthFlags flags = (CentralAuthPreauthFlags)result5;
                            try
                            {
                                String steamID   = result3;
                                Login  LoginJSON = new Login();
                                LoginJSON.Steamid64 = steamID;
                                LoginJSON.Ip        = request.RemoteEndPoint.Address.ToString();
                                String JSON         = Serialize.ToJson(LoginJSON);
                                String JsonResponse = Methods.Post(Plugin.LoginURL, JSON);

                                try
                                {
                                    JSON.Success.SuccessResponseJSON APIResponse = AtlasUserAPI.JSON.Success.SuccessResponseJSON.FromJson(JsonResponse);

                                    if (!ECDSA.VerifyBytes(string.Format("{0};{1};{2};{3}", result3, result5, result6, result4), result7, ServerConsole.PublicKey))
                                    {
                                        ServerConsole.AddLog(string.Format("Joueur avec l'IP {0} a envoyé un jeton de préauthentification avec une signature numérique non valide.", request.RemoteEndPoint));
                                        rejectData.Reset();
                                        rejectData.Put(2);
                                        request.Reject(rejectData);
                                    }
                                    else if (TimeBehaviour.CurrentUnixTimestamp > result4)
                                    {
                                        ServerConsole.AddLog(string.Format("Joueur avec l'IP {0} a envoyé un jeton de préauthentification périmé.", request.RemoteEndPoint));
                                        ServerConsole.AddLog("Assurez-vous que l'heure et le fuseau horaire définis sur le serveur sont corrects. Nous recommandons de synchroniser l'heure.");
                                        rejectData.Reset();
                                        rejectData.Put(11);
                                        request.Reject(rejectData);
                                    }
                                    else
                                    {
                                        if (CustomLiteNetLib4MirrorTransport.UserRateLimiting)
                                        {
                                            if (CustomLiteNetLib4MirrorTransport.UserRateLimit.Contains(result3))
                                            {
                                                ServerConsole.AddLog(string.Format("Connexion entrante de {0} ({1}) rejetée en raison d'un dépassement du taux limite.", result3, request.RemoteEndPoint));
                                                ServerLogs.AddLog(ServerLogs.Modules.Networking, string.Format("Connexion entrante à partir de l'IP {0} ({1}) rejetée en raison d'un dépassement du taux limite.", result3, request.RemoteEndPoint), ServerLogs.ServerLogType.RateLimit);
                                                rejectData.Reset();
                                                rejectData.Put(12);
                                                request.Reject(rejectData);
                                                return;
                                            }
                                            CustomLiteNetLib4MirrorTransport.UserRateLimit.Add(result3);
                                        }
                                        if (!flags.HasFlagFast(CentralAuthPreauthFlags.IgnoreBans) || !ServerStatic.GetPermissionsHandler().IsVerified)
                                        {
                                            // API Check BAN.
                                            if (APIResponse.IsBanned)
                                            {
                                                ServerConsole.AddLog(string.Format("Le joueur {0} a essayé de se connecter avec l'IP {1}, mais l'API répond qu'il est banni.", result3, request.RemoteEndPoint));
                                                ServerLogs.AddLog(ServerLogs.Modules.Networking, string.Format("Le joueur {0} a essayé de se connecter avec l'IP {1}, mais l'API répond qu'il est banni.", result3, request.RemoteEndPoint), ServerLogs.ServerLogType.ConnectionUpdate);

                                                rejectData.Reset();
                                                rejectData.Put(6);
                                                request.Reject(rejectData);
                                                return;
                                            }
                                        }
                                        if (flags.HasFlagFast(CentralAuthPreauthFlags.GloballyBanned) && !ServerStatic.GetPermissionsHandler().IsVerified)
                                        {
                                            bool useGlobalBans = CustomLiteNetLib4MirrorTransport.UseGlobalBans;
                                        }
                                        if ((!flags.HasFlagFast(CentralAuthPreauthFlags.IgnoreWhitelist) || !ServerStatic.GetPermissionsHandler().IsVerified) && !WhiteList.IsWhitelisted(result3))
                                        {
                                            ServerConsole.AddLog(string.Format("Le joueur {0} a essayé de joindre à partir de l'IP {1}, mais n'est pas sur la liste blanche.", result3, request.RemoteEndPoint));
                                            rejectData.Reset();
                                            rejectData.Put(7);
                                            request.Reject(rejectData);
                                        }
                                        else if (CustomLiteNetLib4MirrorTransport.Geoblocking != GeoblockingMode.None && (!flags.HasFlagFast(CentralAuthPreauthFlags.IgnoreGeoblock) || !ServerStatic.GetPermissionsHandler().BanTeamBypassGeo) && (!CustomLiteNetLib4MirrorTransport.GeoblockIgnoreWhitelisted || !WhiteList.IsOnWhitelist(result3)) && (CustomLiteNetLib4MirrorTransport.Geoblocking == GeoblockingMode.Whitelist && !CustomLiteNetLib4MirrorTransport.GeoblockingList.Contains(result6.ToUpper()) || CustomLiteNetLib4MirrorTransport.Geoblocking == GeoblockingMode.Blacklist && CustomLiteNetLib4MirrorTransport.GeoblockingList.Contains(result6.ToUpper())))
                                        {
                                            ServerConsole.AddLog(string.Format("Le joueur {0} ({1}) a tenté de rejoindre depuis le pays bloqué {2}.", result3, request.RemoteEndPoint, result6.ToUpper()));
                                            rejectData.Reset();
                                            rejectData.Put(9);
                                            request.Reject(rejectData);
                                        }
                                        else
                                        {
                                            // API Role & Slots
                                            string role;
                                            if (Plugin.role.TryGetValue(steamID, out role))
                                            {
                                                Plugin.role.Remove(steamID);
                                            }
                                            if (!String.IsNullOrEmpty(APIResponse.Role))
                                            {
                                                Plugin.role.Add(steamID, APIResponse.Role);
                                            }
                                            else
                                            {
                                                if (ServerStatic.GetPermissionsHandler()._members.ContainsKey(steamID))
                                                {
                                                    ServerStatic.GetPermissionsHandler()._members.Remove(steamID);
                                                }
                                            }

                                            int num = CustomNetworkManager.slots;
                                            if (flags.HasFlagFast(CentralAuthPreauthFlags.ReservedSlot) && ServerStatic.GetPermissionsHandler().BanTeamSlots)
                                            {
                                                num = LiteNetLib4MirrorNetworkManager.singleton.maxConnections;
                                            }
                                            else if (ConfigFile.ServerConfig.GetBool("use_reserved_slots", true))
                                            {
                                                // API Slots
                                                if (!String.IsNullOrEmpty(APIResponse.Role))
                                                {
                                                    List <string> RoleRSRead = File.ReadAllLines(Plugin.RoleRSFilePath).ToList();
                                                    if (RoleRSRead.Contains(APIResponse.Role))
                                                    {
                                                        num = CustomNetworkManager.singleton.maxConnections;
                                                    }
                                                }
                                            }
                                            if (LiteNetLib4MirrorCore.Host.PeersCount < num)
                                            {
                                                if (CustomLiteNetLib4MirrorTransport.UserIds.ContainsKey(request.RemoteEndPoint))
                                                {
                                                    CustomLiteNetLib4MirrorTransport.UserIds[request.RemoteEndPoint].SetUserId(result3);
                                                }
                                                else
                                                {
                                                    CustomLiteNetLib4MirrorTransport.UserIds.Add(request.RemoteEndPoint, new PreauthItem(result3));
                                                }
                                                bool allow = true;
                                                Events.InvokePreAuth(ref result3, request, ref allow);
                                                if (allow)
                                                {
                                                    request.Accept();
                                                    ServerConsole.AddLog(string.Format("Le joueur {0} est préauthentifié à partir de l'IP {1}.", result3, request.RemoteEndPoint));
                                                    ServerLogs.AddLog(ServerLogs.Modules.Networking, string.Format("{0} préauthentifié à partir de l'IP {1}.", result3, request.RemoteEndPoint), ServerLogs.ServerLogType.ConnectionUpdate);
                                                }
                                            }
                                            else
                                            {
                                                ServerConsole.AddLog(string.Format("Le joueur {0} ({1}) a essayé de se connecter, mais le serveur est plein.", result3, request.RemoteEndPoint));
                                                rejectData.Reset();
                                                rejectData.Put(1);
                                                request.Reject(rejectData);
                                            }
                                        }
                                    }
                                }
                                catch (Exception exception)
                                {
                                    ServerConsole.AddLog(string.Format("Le joueur avec l'IP {0} a envoyé un jeton de préauthentification non valable. {1}", request.RemoteEndPoint, exception.Message));
                                    rejectData.Reset();
                                    rejectData.Put(2);
                                    request.Reject(rejectData);
                                }
                            }
                            catch (Exception exception)
                            {
                                ServerConsole.AddLog(string.Format("Le joueur avec l'IP {0} a subi une erreur avec l'API. {1}", request.RemoteEndPoint, exception.Message));
                                rejectData.Reset();
                                rejectData.Put(2);
                                request.Reject(rejectData);
                            }
                        }
                    }
                }
            }
            catch (Exception exception)
            {
                ServerConsole.AddLog(string.Format("Joueur avec l'IP {0} n'a pas réussi à se préauthentifier : {1}", request.RemoteEndPoint, exception.Message));
                rejectData.Reset();
                rejectData.Put(4);
                request.Reject(rejectData);
            }
        }