Example #1
0
    public void UpdateToyButtons(string mytoy, ToyType kind, bool reset)
    {
        bool   vocal        = false;
        string selected_toy = peripheral.getSelectedToy();

        if (current_GUIState.state != GameState.InGame)
        {
            //Debug.Log("UpdateToyButtons is in " + current_GUIState.state + ", not in game state!\n");
            return;
        }
        if (vocal)
        {
            Debug.Log("UpdateToyButtons running " + kind + "\n");
        }

        // Debug.Log("Beep\n");
        foreach (MyLabel l in current_GUIState.labels)
        {
            if (l == null || l.toytype == ToyType.Null)
            {
                continue;
            }
            if (l.toytype != kind && kind != ToyType.Null)
            {
                continue;
            }
            if (reset)
            {
                l.ResetButton();
            }
            string name = l.content;

            float     cost = 9999;
            unitStats toy  = central.getToy(name);

            Cost toy_cost = null;
            if (toy != null)
            {
                toy_cost = toy.cost_type;
            }

            if (toy_cost != null)
            {
                cost = toy_cost.Amount;
            }
            if (cost == 9999)
            {
                Debug.Log("Getting name " + name + " " + l.gameObject.name + "\n");
                return;
            }
            switch (canBuildToy(name, toy_cost, toy))
            {
            case StateType.No:
                if (vocal)
                {
                    Debug.Log("Turning off toy No " + l.content + "\n");
                }
                l.SetActive(false);
                break;

            case StateType.NoResources:
                if (vocal)
                {
                    Debug.Log("Turning off toy NoResources " + l.content + "\n");
                }
                l.SetActive(true);
                ClearInfo();
                SetRowButton(l, false, false);
                if (mytoy.Equals(name))
                {
                    Central.Instance.button_selected = null;                        // is this used??!!
                }
                break;

            case StateType.Yes:
                if (vocal)
                {
                    Debug.Log("Turning on toy " + l.content + "\n");
                }
                l.SetActive(true);
                if (vocal)
                {
                    Debug.Log("Turning on thing " + selected_toy + " == " + name + "\n");
                }
                if (selected_toy == name)
                {
                    if (l != null)
                    {
                        l.SetSelected(true, true);
                    }
                    if (l != null)
                    {
                        l.SetInteractable(true);
                    }
                }
                else
                {
                    //if (l != null) l.SetSelected(true, false);
                    if (l != null)
                    {
                        l.SetInteractable(true);
                    }
                }
                break;
            }
            string[] vars = new string[2];
            vars[0] = name;
            vars[1] = cost.ToString();
            StartCoroutine("DoOnPriceUpdate", vars);
        }
    }