//public int currentStatus; void Start () { hp = maxhp; InitUI(); status = Status.Ready; //currentStatus = (int)Status.NewTurn; for(int y=5;y<GridHeight+5;y++) { for(int x=5;x<GridWidth+5;x++) { CreateNewGem(x,y); CreateNewFloor(x,y); // mark_to_create[x,y] = false; // gems.Add(g.GetComponent<Gem>()); } } //caching central central = GameObject.Find("Central"); central_scr = central.GetComponent<Central>(); PutInCharacter (); PutInMonster(); Display(); central_scr.Ready(); // PutInMonster (); }