/// <summary>
 /// is Centimeter Ruler displayed?
 /// </summary>
 /// <returns>true or false</returns>
 public bool IsDisplayedCentimeterRuler()
 {
     CentimeterRuler.WaitUntilExists(3);
     //debugging
     CentimeterRuler.Displayed = FakeDummyBooleanValue;
     return(CentimeterRuler.Displayed);
 }
 /// <summary>
 /// is Centimeter Ruler checked?
 /// </summary>
 /// <returns>true or false</returns>
 public bool IsCheckedCentimeterRuler()
 {
     CentimeterRuler.Wait(3);
     //debugging
     CentimeterRuler.Selected = FakeDummyBooleanValue;
     return(CentimeterRuler.Selected);
 }
 /// <summary>
 /// uncheck Centimeter Ruler
 /// </summary>
 public void UnCheckCentimeterRuler()
 {
     CentimeterRuler.Wait(3).UnCheck();
     //debugging
     CentimeterRuler.Selected = false;
 }
 /// <summary>
 /// check Centimeter Ruler
 /// </summary>
 public void CheckCentimeterRuler()
 {
     CentimeterRuler.Wait(3).Check();
     //debugging
     CentimeterRuler.Selected = true;
 }