/// <summary> /// is Centimeter Ruler displayed? /// </summary> /// <returns>true or false</returns> public bool IsDisplayedCentimeterRuler() { CentimeterRuler.WaitUntilExists(3); //debugging CentimeterRuler.Displayed = FakeDummyBooleanValue; return(CentimeterRuler.Displayed); }
/// <summary> /// is Centimeter Ruler checked? /// </summary> /// <returns>true or false</returns> public bool IsCheckedCentimeterRuler() { CentimeterRuler.Wait(3); //debugging CentimeterRuler.Selected = FakeDummyBooleanValue; return(CentimeterRuler.Selected); }
/// <summary> /// uncheck Centimeter Ruler /// </summary> public void UnCheckCentimeterRuler() { CentimeterRuler.Wait(3).UnCheck(); //debugging CentimeterRuler.Selected = false; }
/// <summary> /// check Centimeter Ruler /// </summary> public void CheckCentimeterRuler() { CentimeterRuler.Wait(3).Check(); //debugging CentimeterRuler.Selected = true; }