public void Do() { foreach (var kv in tiles) { undoCopyPastes.Enqueue(new UndoCopyPaste(kv.Key, mapTiles[kv.Key], mapResources[kv.Key], mapHeight[kv.Key])); if (copyFilters.HasFlag(MapCopyFilters.Terrain)) { mapTiles[kv.Key] = kv.Value.Item1; } if (copyFilters.HasFlag(MapCopyFilters.Resources)) { mapResources[kv.Key] = kv.Value.Item2; } mapHeight[kv.Key] = kv.Value.Item3; } if (copyFilters.HasFlag(MapCopyFilters.Actors)) { var removeActors = dest.SelectMany(editorLayer.PreviewsAt).Distinct().ToList(); foreach (var preview in removeActors) { removedActors.Enqueue(preview); editorLayer.Remove(preview); } } foreach (var kv in previews) { addedActorPreviews.Enqueue(editorLayer.Add(kv.Value)); } }
void Copy(CellRegion source, CVec offset) { var gridType = worldRenderer.World.Map.Grid.Type; var mapTiles = worldRenderer.World.Map.Tiles; var mapHeight = worldRenderer.World.Map.Height; var mapResources = worldRenderer.World.Map.Resources; var dest = new CellRegion(gridType, source.TopLeft + offset, source.BottomRight + offset); var previews = new Dictionary <string, ActorReference>(); var tiles = new Dictionary <CPos, Tuple <TerrainTile, ResourceTile, byte> >(); foreach (var cell in source) { if (!mapTiles.Contains(cell) || !mapTiles.Contains(cell + offset)) { continue; } tiles.Add(cell + offset, Tuple.Create(mapTiles[cell], mapResources[cell], mapHeight[cell])); foreach (var preview in editorLayer.PreviewsAt(cell)) { if (previews.ContainsKey(preview.ID)) { continue; } var copy = preview.Export(); if (copy.InitDict.Contains <LocationInit>()) { var location = copy.InitDict.Get <LocationInit>(); copy.InitDict.Remove(location); copy.InitDict.Add(new LocationInit(location.Value(worldRenderer.World) + offset)); } previews.Add(preview.ID, copy); } } foreach (var kv in tiles) { mapTiles[kv.Key] = kv.Value.Item1; mapResources[kv.Key] = kv.Value.Item2; mapHeight[kv.Key] = kv.Value.Item3; } var removeActors = dest.SelectMany(editorLayer.PreviewsAt).Distinct().ToList(); foreach (var preview in removeActors) { editorLayer.Remove(preview); } foreach (var kv in previews) { editorLayer.Add(kv.Value); } }
void Copy(CellRegion source, CVec offset) { var gridType = worldRenderer.World.Map.Grid.Type; var mapTiles = worldRenderer.World.Map.Tiles; var mapHeight = worldRenderer.World.Map.Height; var mapResources = worldRenderer.World.Map.Resources; var dest = new CellRegion(gridType, source.TopLeft + offset, source.BottomRight + offset); var previews = new Dictionary<string, ActorReference>(); var tiles = new Dictionary<CPos, Tuple<TerrainTile, ResourceTile, byte>>(); foreach (var cell in source) { if (!mapTiles.Contains(cell) || !mapTiles.Contains(cell + offset)) continue; tiles.Add(cell + offset, Tuple.Create(mapTiles[cell], mapResources[cell], mapHeight[cell])); foreach (var preview in editorLayer.PreviewsAt(cell)) { if (previews.ContainsKey(preview.ID)) continue; var copy = preview.Export(); if (copy.InitDict.Contains<LocationInit>()) { var location = copy.InitDict.Get<LocationInit>(); copy.InitDict.Remove(location); copy.InitDict.Add(new LocationInit(location.Value(worldRenderer.World) + offset)); } previews.Add(preview.ID, copy); } } foreach (var kv in tiles) { mapTiles[kv.Key] = kv.Value.Item1; mapResources[kv.Key] = kv.Value.Item2; mapHeight[kv.Key] = kv.Value.Item3; } var removeActors = dest.SelectMany(editorLayer.PreviewsAt).Distinct().ToList(); foreach (var preview in removeActors) editorLayer.Remove(preview); foreach (var kv in previews) editorLayer.Add(kv.Value); }