public HostNewGame( ISpotTheDefuserNetworkManager spotTheDefuserNetworkManager, ISpotTheDefuserNetworkDiscovery spotTheDefuserNetworkDiscovery, IViewManager viewManager, AllPlayers allPlayers ) { _spotTheDefuserNetworkManager = spotTheDefuserNetworkManager; _spotTheDefuserNetworkDiscovery = spotTheDefuserNetworkDiscovery; _viewManager = viewManager; _allPlayers = allPlayers; }
public void Init() { _spotTheDefuserNetworkManager = Substitute.For <ISpotTheDefuserNetworkManager>(); _spotTheDefuserNetworkDiscovery = Substitute.For <ISpotTheDefuserNetworkDiscovery>(); _viewManager = Substitute.For <IViewManager>(); _allPlayers = new AllPlayers(); _hostNewGame = new HostNewGame( _spotTheDefuserNetworkManager, _spotTheDefuserNetworkDiscovery, _viewManager, _allPlayers); }
public void Init() { _spotTheDefuserNetworkManager = Substitute.For <ISpotTheDefuserNetworkManager>(); _spotTheDefuserNetworkDiscovery = Substitute.For <ISpotTheDefuserNetworkDiscovery>(); _connectToNewGame = new ConnectToNewGame(_spotTheDefuserNetworkManager, _spotTheDefuserNetworkDiscovery); }
public StopNetwork(ISpotTheDefuserNetworkManager spotTheDefuserNetworkManager) { _spotTheDefuserNetworkManager = spotTheDefuserNetworkManager; }
public ConnectToNewGame(ISpotTheDefuserNetworkManager spotTheDefuserNetworkManager, ISpotTheDefuserNetworkDiscovery spotTheDefuserNetworkDiscovery) { _spotTheDefuserNetworkDiscovery = spotTheDefuserNetworkDiscovery; _spotTheDefuserNetworkManager = spotTheDefuserNetworkManager; }