protected virtual void OnDead(CauseOfDeath cause) { if (this.Dead != null) { this.Dead(this, new DeadBeanArgs(cause)); } }
public void Die(CauseOfDeath cause = CauseOfDeath.Fell) { if (feeling == BoxyFeeling.Dead) { return; } feeling = BoxyFeeling.Dead; PlayerPrefs.SetInt("CauseOfDeath", (int)cause); RagDollMe(); restartedSinceLastDeath = false; if (PlayerPrefs.GetInt("HasDiedByHavingTwo") == 1) { Invoke("RestartLevel", 1f); } else if (cause == CauseOfDeath.HadTwo) { // allow text animation to play before resetting Invoke("SetDiedFlag", maxTextAnimTime); } else // cause == CauseOfDeath.Fell { Invoke("RestartLevel", 1f); // simple restart, like the first condition } PlayClip(deathSfx); }
public void Die(CauseOfDeath causeOfDeath, Vector3 damagePosition = default, Collider2D collider = null) { ParticleSystem ps = Instantiate(bloodParticleSystem_Prefab); ps.transform.position = damagePosition; Destroy(gameObject); }
public void Die(Settlement.Settlement settlement, CauseOfDeath causeOfDeath) { Relationships.ForEach(rel => rel.Other(this).NotifyDeath(rel)); settlement.SettlerManager.Settlers.Remove(this); settlement.SettlerManager.Graveyard.Add(this); settlement.AddMessage(new SettlerDeathMessage(this, causeOfDeath)); }
void Start() { CauseOfDeath cod = FindObjectOfType <CauseOfDeath>(); switch (cod.cause) { case 1: //Hypothermia CauseOfDeathText = GameObject.Find("CauseOfDeathText"); CauseOfDeathText.GetComponent <TextMeshProUGUI>().text = "Hypothermia"; GameObject.Find("HypothermiaTip").GetComponent <TextMeshProUGUI>().enabled = true; break; case 2: //Asphyxia CauseOfDeathText = GameObject.Find("CauseOfDeathText"); CauseOfDeathText.GetComponent <TextMeshProUGUI>().text = "Asphyxia"; GameObject.Find("AsphyxiaTip").GetComponent <TextMeshProUGUI>().enabled = true; break; case 3: //Asphyxia CauseOfDeathText = GameObject.Find("CauseOfDeathText"); CauseOfDeathText.GetComponent <TextMeshProUGUI>().text = "Starvation"; GameObject.Find("StarvationTip").GetComponent <TextMeshProUGUI>().enabled = true; break; default: //Testing CauseOfDeathText = GameObject.Find("CauseOfDeathText"); CauseOfDeathText.GetComponent <TextMeshProUGUI>().text = "Testing"; GameObject.Find("TestingTip").GetComponent <TextMeshProUGUI>().enabled = true; break; } }
private List <Level.Event> RemoveGridItems(CauseOfDeath reason, List <GridNodeState> removedItems) { List <Level.Event> gridUpdateEvents = new List <Level.Event>(); // record the event var destroyedEvent = new Level.ItemsDestroyedEvent(reason, removedItems); gridUpdateEvents.Add(destroyedEvent); // remove the items from the grid foreach (var node in removedItems) { node.RemoveItem(); } // fix the grid until it ain't broke no more bool didUpdate; do { didUpdate = UpdateGridState(ref gridUpdateEvents); } while (didUpdate); return(gridUpdateEvents); }
protected virtual void Die(CauseOfDeath cause) { if (!dead) { Environment.Instance.DecreaseEntityPopulation(Species); dead = true; } }
protected virtual void Die(CauseOfDeath cause) { if (!dead) { dead = true; Environment.RegisterDeath(this); Destroy(gameObject); } }
public void Die(CauseOfDeath cause) { if (!dead) { dead = true; //Something.log(cause); //Environment.RegisterDeath (this); //Destroy (gameObject); } }
protected virtual void Die(CauseOfDeath cause) { if (!dead) { dead = true; Debug.Log(species.ToString() + " died, " + cause.ToString()); Environment.RegisterDeath(this); Destroy(gameObject); } }
/// <summary> /// Kills a player in the Player list by their name. Returns a boolean to confirm the kill. /// </summary> /// <param name="PlayerName">Player name string (exact match needed)</param> /// <param name="_CauseOfDeath">Cause of the players death</param> /// <returns></returns> public bool KillPlayer(string PlayerName, CauseOfDeath _CauseOfDeath) { if (PlayersList.Any(x => x.Name.Trim().ToLower() == PlayerName.Trim().ToLower())) { var Player = PlayersList.Where(x => x.Name.Trim().ToLower() == PlayerName.Trim().ToLower()).First(); Player.IsAlive = false; Player.CauseOfDeath = _CauseOfDeath; return(true); } return(false); }
public ActionResult UpdateCod(int jID, string jName) { using (CGPEntities dt = new CGPEntities()) { int t = CurrentContext.GetCurrentTree(); CauseOfDeath m = dt.CauseOfDeaths.Where(j => j.TreeID == t && j.CauseOfDeathID == jID).FirstOrDefault(); m.CauseOfDeathText = jName; dt.SaveChanges(); return(Json(m, JsonRequestBehavior.AllowGet)); } }
/// <summary> /// Checks for game logic and then kills a character. /// This runs checks for: /// - Scarlet Woman /// </summary> /// <param name="player"></param> /// <param name="causeOfDeath"></param> public void KillPlayer(Player player, CauseOfDeath causeOfDeath) { //If the Demon dies and there is an alive Scarlet Woman and there is 5 or more non traveller players change the scarlet woman to the demon if (Players.PlayersList.Where(x => x.IsAlive && x.Role.Type != RoleType.Traveller).Count() >= 5 && player.Role.Type == RoleType.Demon && Players.PlayersList.Any(x => x.Role.Name == "Scarlet Woman" && x.IsAlive)) { Players.PlayersList.Where(x => x.Role.Name == "Scarlet Woman" && x.IsAlive).First().ChangeRole(player.Role); } player.KillPlayer(causeOfDeath, CurrentDay); }
public void Harm(int amount, Settlement.Settlement settlement, CauseOfDeath causeOfDeath) { if (amount < 0) { throw new ArgumentException("Harm only takes positive integers!"); } Health -= amount; if (Health < 0) { Health = 0; Die(settlement, causeOfDeath); } }
public void ShowFinishPanel(CauseOfDeath cause) { foreach (DeathPhrases dp in deathPhrases) { if (dp.cause == cause) { causeOfDeath.text = dp.phrases[Random.Range(0, dp.phrases.Count)]; break; } } finishPanel.gameObject.SetActive(true); }
public void PlayDeathClip(CauseOfDeath cause) { audioSource.Stop(); foreach (DeathClip dc in deathClips) { if (dc.cause == cause) { audioSource.clip = dc.clip; audioSource.Play(); break; } } }
public virtual void Die(CauseOfDeath cause) { if (!dead) { dead = true; Environment.RegisterDeath(this); Environment.objectPools[species].Return(this); //Destroy (gameObject); //Environment.AddDeath(species, cause); } else { } }
/// <summary> /// Kills the player /// </summary> public void Kill(CauseOfDeath cause) { //Do not kill a player in god mode if (GameState.GodMode && cause != CauseOfDeath.GiveUp) { return; } Alive = false; GameState.Events.OnPlayerKilled.Invoke(this, cause); UIManager.SetTitles("You Died!", _deathMessages[cause], Color.red, _deathColor[cause]); }
public void Kill(CauseOfDeath causeOfDeath) { if (!alive) { return; } alive = false; if (causeOfDeath == CauseOfDeath.Falling) { transform.localScale = new Vector2(1.0f, 1.0f); } // Do something I guess PlayerDeath.Invoke(); }
public void FinishGame(CauseOfDeath cause) { if (!gameFinished) { gameFinished = true; if (cause != CauseOfDeath.VICTORY) { GetComponent <MusicController>().PlayDeathClip(cause); } AudioListener.pause = true; Time.timeScale = 0; Cursor.visible = true; Cursor.lockState = CursorLockMode.None; canvasController.ShowFinishPanel(cause); } }
public void Die(CauseOfDeath cause) { //register death; //add back to pool; // gameObject.SetActive(false); Debug.Log("Rabbit died of: " + cause); ObjectPooler.Instance.AddToPool(tag, gameObject); if (tag == "rabbit") { World.instance.actualRabbitAmount--; } if (tag == "wolf") { World.instance.actualWolfAmount--; } World.instance.UpdateUI(); }
public ActionResult AddCod(string jName) { using (CGPEntities ctx = new CGPEntities()) { try { CauseOfDeath b = new CauseOfDeath(); b.CauseOfDeathText = jName; b.TreeID = CurrentContext.GetCurrentTree(); ctx.CauseOfDeaths.Add(b); ctx.SaveChanges(); return(Json("Thêm Thành Công !", JsonRequestBehavior.AllowGet)); } catch (Exception ex) { return(Json(ex.Message, JsonRequestBehavior.AllowGet)); } } }
private bool IsDead(CauseOfDeath cause, int countdown, bool shouldDie) { if (shouldDie) { _dyingCounters[cause]++; if (_dyingCounters[cause] > countdown) { OnDead(cause); return(true); } } else { _dyingCounters[cause] = 0; } return(false); }
protected virtual void Die(CauseOfDeath causeOfDeath) { _audioSource.PlayOneShot(_audioData.DeathAudioClips[Random.Range(0, _audioData.DeathAudioClips.Length - 1)]); switch (causeOfDeath) { case CauseOfDeath.Damage: _animator.SetTrigger("DamageDeath"); break; case CauseOfDeath.HeartAttack: _animator.SetTrigger("HeartAttackDeath"); break; case CauseOfDeath.Suspicious: _animator.SetTrigger("SuspicionDeath"); break; } GameStateManager.SetGameState(GameState.GameOver); }
public void Die(CauseOfDeath causeOfDeath, Vector3 damagePosition, Collider2D collider) { if (!IsDead) { IsDead = true; DisableFists(GetComponent <Player>().RFistMovements, player.LFistMovements); } switch (causeOfDeath) { case CauseOfDeath.Spikes: DieFromSpikes(damagePosition, collider); break; case CauseOfDeath.SpikeWheel: DieFromSpikeWheel(damagePosition, collider); break; case CauseOfDeath.FellOutOfMap: DieFromSpikeWheel(collider.transform.position, collider); break; } }
protected override void Die(CauseOfDeath cause) { if (!dead) { RemoveFromLists(); if (anim) { anim.SetTrigger("die"); } if (cause == CauseOfDeath.Eaten) { StartCoroutine(FadeOutRoutine()); } else { StartCoroutine(FloatToWaterSurface()); } } base.Die(cause); }
new void Die(CauseOfDeath cause) { if (!dead) { dead = true; Debug.Log(species.ToString() + " died, " + cause.ToString()); Environment.RegisterDeath(this); if (animatingMovement) { animatingMovement = false; transform.position = moveTargetPos; coord = moveTargetCoord; } float rotx = transform.eulerAngles.x; float roty = transform.eulerAngles.y; transform.eulerAngles = new Vector3(rotx, roty, 90); var ded = gameObject.AddComponent(typeof(DeadAnimal)) as DeadAnimal; ded.Init(this); DestroyImmediate(this); } }
private bool IsDead(CauseOfDeath cause, int countdown, bool shouldDie) { if (shouldDie) { _dyingCounters[cause]++; if (_dyingCounters[cause] > countdown) { OnDead(cause); return true; } } else { _dyingCounters[cause] = 0; } return false; }
public DeadBeanArgs(CauseOfDeath cause) { this.Cause = cause; }
/// <inheritdoc/> public string ToDelimitedString() { CultureInfo culture = CultureInfo.CurrentCulture; return(string.Format( culture, StringHelper.StringFormatSequence(0, 26, Configuration.FieldSeparator), Id, EventIdentifiersUsed != null ? string.Join(Configuration.FieldRepeatSeparator, EventIdentifiersUsed.Select(x => x.ToDelimitedString())) : null, EventSymptomDiagnosisCode != null ? string.Join(Configuration.FieldRepeatSeparator, EventSymptomDiagnosisCode.Select(x => x.ToDelimitedString())) : null, EventOnsetDateTime.HasValue ? EventOnsetDateTime.Value.ToString(Consts.DateTimeFormatPrecisionSecond, culture) : null, EventExacerbationDateTime.HasValue ? EventExacerbationDateTime.Value.ToString(Consts.DateTimeFormatPrecisionSecond, culture) : null, EventImprovedDateTime.HasValue ? EventImprovedDateTime.Value.ToString(Consts.DateTimeFormatPrecisionSecond, culture) : null, EventEndedDataTime.HasValue ? EventEndedDataTime.Value.ToString(Consts.DateTimeFormatPrecisionSecond, culture) : null, EventLocationOccurredAddress != null ? string.Join(Configuration.FieldRepeatSeparator, EventLocationOccurredAddress.Select(x => x.ToDelimitedString())) : null, EventQualification != null ? string.Join(Configuration.FieldRepeatSeparator, EventQualification) : null, EventSerious, EventExpected, EventOutcome != null ? string.Join(Configuration.FieldRepeatSeparator, EventOutcome) : null, PatientOutcome, EventDescriptionFromOthers != null ? string.Join(Configuration.FieldRepeatSeparator, EventDescriptionFromOthers) : null, EventDescriptionFromOriginalReporter != null ? string.Join(Configuration.FieldRepeatSeparator, EventDescriptionFromOriginalReporter) : null, EventDescriptionFromPatient != null ? string.Join(Configuration.FieldRepeatSeparator, EventDescriptionFromPatient) : null, EventDescriptionFromPractitioner != null ? string.Join(Configuration.FieldRepeatSeparator, EventDescriptionFromPractitioner) : null, EventDescriptionFromAutopsy != null ? string.Join(Configuration.FieldRepeatSeparator, EventDescriptionFromAutopsy) : null, CauseOfDeath != null ? string.Join(Configuration.FieldRepeatSeparator, CauseOfDeath.Select(x => x.ToDelimitedString())) : null, PrimaryObserverName != null ? string.Join(Configuration.FieldRepeatSeparator, PrimaryObserverName.Select(x => x.ToDelimitedString())) : null, PrimaryObserverAddress != null ? string.Join(Configuration.FieldRepeatSeparator, PrimaryObserverAddress.Select(x => x.ToDelimitedString())) : null, PrimaryObserverTelephone != null ? string.Join(Configuration.FieldRepeatSeparator, PrimaryObserverTelephone.Select(x => x.ToDelimitedString())) : null, PrimaryObserversQualification, ConfirmationProvidedBy, PrimaryObserverAwareDateTime.HasValue ? PrimaryObserverAwareDateTime.Value.ToString(Consts.DateTimeFormatPrecisionSecond, culture) : null, PrimaryObserversIdentityMayBeDivulged ).TrimEnd(Configuration.FieldSeparator.ToCharArray())); }
public ItemsDestroyedEvent(CauseOfDeath reason, List <GridNodeState> destroyedItems) { Reason = reason; DestroyedItems = new List <GridEventItem>(destroyedItems.Select(item => GridEventItem.Create(item, 0))); }
private void StartDeathSequence(CauseOfDeath causeOfDeath) { Dead = true; for (int i = 0; i < _colliders.Length; i++) { _colliders[i].enabled = false; } switch (causeOfDeath) { case CauseOfDeath.Generic: PlayGenericDeathAnimation(); break; case CauseOfDeath.FellIntoLava: PlayLavaDeathEffect(); break; case CauseOfDeath.FellOutOfLevel: SoundEffectManager.PlaySound("Death"); break; } GameOverPopup.SetActive(true); }
private IEnumerator ShowContinueScreen(float waitTime, CauseOfDeath causeOfDeath) { if(OnGameEnding != null) OnGameEnding(); isGameRunning = false; gameOver = true; player.SetActive (false); //fade out TimeScale lastTimeScale = Time.timeScale; float fadeEndTime = Time.realtimeSinceStartup + waitTime; while(Time.realtimeSinceStartup < fadeEndTime) { Time.timeScale = ((fadeEndTime - Time.realtimeSinceStartup) / waitTime) * lastTimeScale; yield return null; } Time.timeScale = 0; Debug.Log("ShowContinueScreen()"); #if ADMOB_IMPLEMENTED Debug.Log(string.Format("AdMobHelper.IsRewardedVideoReady? {0}",AdMobHelper.IsRewardedVideoReady)); if (continues == 0 && AdMobHelper.IsRewardedVideoReady) Popup.ShowVideoNo(Localization.Get(causeOfDeath.ToString()) + "\n \n" + Localization.Get("VIDEO_TO_PLAY"), ShowAdToContinue, ShowEndScreen, false); else { #endif #if INFINITY_ORBS Popup.ShowYesNo(Localization.Get(causeOfDeath.ToString()) + "\n \n" + Localization.Get("INFINITY_ORBS_TO_PLAY"), PayContinueOrbs, ShowEndScreen); #else float orbsToPay = (orbsToContinue * Mathf.Pow(2, continues)); Debug.Log("orbsToPay: " + orbsToPay); if(Global.TotalOrbs >= orbsToPay) Popup.ShowYesNo(Localization.Get(causeOfDeath.ToString()) + "\n \n" + string.Format(Localization.Get ("WANT_TO_SPEND"), orbsToPay) + "\n \n (" + string.Format(Localization.Get ("YOU_HAVE"), Global.TotalOrbs) + ")", PayContinueOrbs, ShowEndScreen); else Popup.ShowOk(Localization.Get(causeOfDeath.ToString()) + "\n \n" + Localization.Get ("NOT_ENOUGH_ORBS"), ShowEndScreen); #endif #if ADMOB_IMPLEMENTED } #endif if (OnShowContinueScreen != null) OnShowContinueScreen (); }
protected virtual void Die(CauseOfDeath cause) { Destroy(gameObject); }