Example #1
0
    void Update()
    {
        if (castle1.GetCastleHealth() <= 0)
        {
            changeScene = true;
            scene       = 3;
        }

        if (castle2.GetCastleHealth() <= 0)
        {
            changeScene = true;
            scene       = 2;
        }

        if (changeScene)
        {
            time -= Time.deltaTime;
        }

        if (time < 0)
        {
            SceneManager.LoadScene(scene);
        }
    }