public void DestroyCustle() { var castle = new Castle(); var pathSpawnToCastle = new List <Point> { new Point(0, 0), new Point(0, 1), new Point(1, 1) }; var enemy = new HighSkeleton(pathSpawnToCastle); for (var i = 0; i < 10; i++) { castle.ActionInConflict(enemy)(); } castle.Health.Should().Be(0); castle.IsAlive.Should().BeFalse(); }