public void ShowNameCardsUI(NameCardsUIType type, CardsParentUIType parent, uint PlayerID, Texture2D tex, bool bMyself = false, bool bFriends = false) { if (m_BaseWndObject != null) { return; } m_bMysSelf = bMyself; m_PlayerID = PlayerID; m_UIType = type; m_ParentType = parent; m_FaceTex = tex; Init(); WndManager.Instance.Push(m_BaseTrans); UpateCardsFriendBtnStatus(); }
//玩家小名片 public void ShowNameCardsUI(NameCardsUIType type, CardsParentUIType parent, uint PlayerID, Texture2D tex, bool bMyself = false, bool bFriends = false) { m_NameCardsUI.ShowNameCardsUI(type, parent, PlayerID, tex, bMyself); }