public ActionResult Edit(int id) { ScreenComponent ScreenComponentEdit = context.ScreenComponent.FirstOrDefault(s => s.ID == id); IEnumerable <Screen> screen = context.Screens.ToList(); ViewBag.screenList = screen; IEnumerable <InputType> inputTypes = context.InputTypes.ToList(); ViewBag.inputTypesList = inputTypes; IEnumerable <FieldType> fieldTypes = context.FieldTypes.ToList(); ViewBag.fieldTypesList = fieldTypes; IEnumerable <ScreenComponent> screenComponentList1 = context.ScreenComponent.Where(e => e.FieldTypeID == 1); ViewBag.screenComponentList1 = screenComponentList1; IEnumerable <ScreenComponent> screenComponentList2 = context.ScreenComponent.Where(e => e.FieldTypeID == 2 || e.FieldTypeID == 3 || e.FieldTypeID == 4 || e.FieldTypeID == 5); ViewBag.screenComponentList2 = screenComponentList2; return(View(ScreenComponentEdit)); }
public NetworkScreen(ScreenComponent manager) : base(manager, new Point(400, 300)) { Controls.Add(new Panel(manager) { Position = new Rectangle(20, 20, 360, 40) }); Controls.Add(new Label(manager) { Text = "Netzwerk", Position = new Rectangle(40, 30, 0, 0) }); Controls.Add(menu = new MenuList(manager) { Position = new Rectangle(20, 70, 360, 200) }); if (manager.Game.Server.ServerFeatureAvailable) { menu.Items.Add(serverItem); } if (manager.Game.Client.ClientFeatureAvailable) { menu.Items.Add(clientItem); } menu.Items.Add(cancelItem); menu.SelectedItem = menu.Items.First(); menu.OnInteract += OnInteract; }
public ServerScreen(ScreenComponent manager) : base(manager, new Point(400, 300)) { Controls.Add(new Panel(manager) { Position = new Rectangle(20, 20, 360, 40) }); Controls.Add(new Label(manager) { Text = "Server", Position = new Rectangle(40, 30, 0, 0) }); Controls.Add(new LoadingIcon(manager) { Position = new Rectangle(330, 30, 32, 24) }); Controls.Add(counter = new Label(manager) { Position = new Rectangle(40, 80, 0, 0) }); DialogButtons buttons = new DialogButtons(manager) { Position = new Rectangle(20, 300 - 70, 360, 50) }; buttons.Items.Add(cancelItem); buttons.Items.Add(startItem); Controls.Add(buttons); buttons.SelectedItem = cancelItem; buttons.OnInteract += OnInteract; }
public GameScreen(ScreenComponent manager) : base(manager) { DefaultMouseMode = MouseMode.Captured; Manager = manager; Padding = Border.All(0); scene = new SceneControl(manager); scene.HorizontalAlignment = HorizontalAlignment.Stretch; scene.VerticalAlignment = VerticalAlignment.Stretch; Controls.Add(scene); debug = new DebugControl(manager); debug.HorizontalAlignment = HorizontalAlignment.Stretch; debug.VerticalAlignment = VerticalAlignment.Stretch; Controls.Add(debug); compass = new CompassControl(manager); compass.HorizontalAlignment = HorizontalAlignment.Center; compass.VerticalAlignment = VerticalAlignment.Top; compass.Width = 300; compass.Height = 30; Controls.Add(compass); toolbar = new ToolbarControl(manager); toolbar.HorizontalAlignment = HorizontalAlignment.Stretch; toolbar.VerticalAlignment = VerticalAlignment.Bottom; toolbar.Height = 100; Controls.Add(toolbar); minimap = new MinimapControl(manager, scene); minimap.HorizontalAlignment = HorizontalAlignment.Right; minimap.VerticalAlignment = VerticalAlignment.Bottom; minimap.Width = 128; minimap.Height = 128; minimap.Margin = Border.All(5); Controls.Add(minimap); crosshair = new CrosshairControl(manager); crosshair.HorizontalAlignment = HorizontalAlignment.Center; crosshair.VerticalAlignment = VerticalAlignment.Center; crosshair.Width = 8; crosshair.Height = 8; Controls.Add(crosshair); Title = "Game"; //Register Action manager.Game.KeyMapper.AddAction("octoawesome:forward", type => { if (type == KeyMapper.KeyType.Down) { pressedMoveUp = true; } else if (type == KeyMapper.KeyType.Up) { pressedMoveUp = false; } }); }
public MainMenuScreen(ScreenComponent manager) : base(manager, new Point(400, 300)) { Controls.Add(new Panel(manager) { Position = new Rectangle(20, 20, 360, 40) }); Controls.Add(new Label(manager) { Text = "Hauptmenue", Position = new Rectangle(40, 30, 0, 0) }); Controls.Add(menu = new MenuList(manager) { Position = new Rectangle(20, 70, 360, 200) }); // Sichtbarkeiten anhand der Server/Client Stati ermitteln newGameItem.Visible = manager.Game.Server.State == ServerState.Closed && manager.Game.Client.State == ClientState.Closed; networkItem.Visible = manager.Game.Server.State == ServerState.Closed && manager.Game.Client.State == ClientState.Closed; stopServerItem.Visible = manager.Game.Server.State != ServerState.Closed; stopClientItem.Visible = manager.Game.Client.State != ClientState.Closed; menu.Items.Add(newGameItem); if (manager.Game.Server.ServerFeatureAvailable || manager.Game.Client.ClientFeatureAvailable) { menu.Items.Add(networkItem); } menu.Items.Add(stopServerItem); menu.Items.Add(stopClientItem); menu.Items.Add(optionsItem); menu.Items.Add(exitItem); menu.SelectedItem = menu.Items.First(i => i.Visible && i.Enabled); menu.OnInteract += OnInteract; }
public MainScreen(ScreenComponent manager) : base(manager) { StackPanel stack = new StackPanel(manager); Controls.Add(stack); Button startButton = Button.TextButton(manager, "Start"); startButton.HorizontalAlignment = HorizontalAlignment.Stretch; startButton.LeftMouseClick += (s, e) => { manager.NavigateToScreen(new GameScreen(manager)); }; stack.Controls.Add(startButton); Button optionButton = Button.TextButton(manager, "Options"); optionButton.HorizontalAlignment = HorizontalAlignment.Stretch; optionButton.MinWidth = 200; stack.Controls.Add(optionButton); Button exitButton = Button.TextButton(manager, "Exit"); exitButton.HorizontalAlignment = HorizontalAlignment.Stretch; exitButton.LeftMouseClick += (s, e) => { manager.Exit(); }; stack.Controls.Add(exitButton); }
public ToolbarControl(ScreenComponent screenManager) : base(screenManager) { Player = screenManager.Player; toolTextures = new Dictionary <string, Texture2D>(); activeToolLabel = new Label(screenManager); activeToolLabel.VerticalAlignment = VerticalAlignment.Top; activeToolLabel.HorizontalAlignment = HorizontalAlignment.Center; activeToolLabel.Background = new BorderBrush(Color.Black * 0.3f); activeToolLabel.TextColor = Color.White; activeToolLabel.Visible = false; Controls.Add(activeToolLabel); // toolTextures = new Texture2D[Player.Tools.Length]; // int index = 0; foreach (var item in DefinitionManager.Instance.GetItemDefinitions()) { using (MemoryStream stream = new MemoryStream()) { System.Drawing.Bitmap bitmap = item.Icon; bitmap.Save(stream, System.Drawing.Imaging.ImageFormat.Png); stream.Seek(0, SeekOrigin.Begin); toolTextures.Add(item.GetType().FullName, Texture2D.FromStream(ScreenManager.GraphicsDevice, stream)); } } }
public TradeScreen(ScreenComponent manager, IInventory trader, IInventory player) : base(manager, new Point(400, 300)) { this.trader = trader; this.player = player; Controls.Add(new Panel(manager) { Position = new Rectangle(20, 20, 360, 40) }); Controls.Add(new Label(manager) { Text = "Shop", Position = new Rectangle(40, 30, 0, 0) }); // Verkaufbare Items des Trader-Inventars auf die Liste setzen list = new TraderList(manager) { Position = new Rectangle(20, 70, 360, 210) }; list.OnInteract += OnInteract; foreach (var item in trader.Inventory.Where(i => i.Value.HasValue).OrderBy(i => i.Value)) { list.Items.Add(new TradingItem() { Tag = item, Text = item.Name, Icon = item.Icon, Value = item.Value.Value }); } Controls.Add(list); CheckAvailability(); }
private void toggleFocus(ScreenComponent c, bool reset) { if (reset) { focusedMenus.ForEach(m => m.IsFocused = true); focusedMenus = null; return; } else if (focusedMenus == null) { focusedMenus = new List <MenuList>(); } if (c is MenuList) { MenuList m = (MenuList)c; if (m.IsFocused) { focusedMenus.Add(m); m.IsFocused = false; } } if (c is Container) { ((Container)c).Children.ToList() .ForEach(child => toggleFocus(child, reset)); } }
public InventoryScreen(ScreenComponent manager) : base(manager, new Point(400, 300)) { Controls.Add(new Panel(manager) { Position = new Rectangle(20, 20, 360, 40) }); Controls.Add(new Label(manager) { Text = "Rucksack", Position = new Rectangle(40, 30, 0, 0) }); InventoryList list = new InventoryList(manager) { Position = new Rectangle(20, 70, 360, 200) }; foreach (var itemGroup in manager.Game.Local.Player.Inventory.GroupBy(i => i.GetType())) { list.Items.Add(new InventoryItem() { Text = itemGroup.First().Name, Icon = itemGroup.First().Icon, Count = itemGroup.Count() }); } Controls.Add(list); }
public GameState(IntPtr nativePtr) : base(nativePtr) { _scene = new CombatScene(0, this); _scene.AddSystem <CharacterCameraSystem>(); var playerCtrlSystem = _scene.AddSystem <PlayerControllerSystem>(); // ControllerSystem ctrlSystem =_scene.AddSystem<ControllerSystem>(); _entityBase = _scene.CreateEntity(); _cameraRender = (CameraRenderable)_entityBase.Assign_Component(new CameraRenderable()); _camera = (CameraFree)_entityBase.Assign_Component(new CameraFree(_entityBase, _cameraRender)); _controller = (Controller)_entityBase.Assign_Component(new Controller(_entityBase)); _player = (PlayerComponent)_entityBase.Assign_Component(new PlayerComponent(_entityBase)); _entityBase.Assign_Component(new NetIdComponent(_entityBase)); _player.PlayerSetActionMap(_controller); _screen = _entityBase.Assign_ScreenComponent(_cameraRender); playerCtrlSystem.SetBasicInputEvents(_controller); // CtrlSetBasicInputEvents(_controller.CPointer, "E:\\Projekte\\coop\\XEngine\\data\\Test\\XETController\\Controller.cfg"); _screen.AddUIState(_entityBase); _NetObserver = new NetObserver(this); }
public DemoGame() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; Components.Add(_screenComponent = new ScreenComponent(this)); }
public MainScreen(ScreenComponent manager) : base(manager) { Padding = new Border(0, 0, 0, 0); Background = new TextureBrush(manager.Content.LoadTexture2DFromFile("./Assets/OctoAwesome.Client/background.png", manager.GraphicsDevice), TextureBrushMode.Stretch); StackPanel stack = new StackPanel(manager); Controls.Add(stack); Button startButton = Button.TextButton(manager, Languages.OctoClient.Start); startButton.HorizontalAlignment = HorizontalAlignment.Stretch; startButton.Margin = new Border(0, 0, 0, 10); startButton.LeftMouseClick += (s, e) => { manager.NavigateToScreen(new LoadScreen(manager)); }; stack.Controls.Add(startButton); Button optionButton = Button.TextButton(manager, Languages.OctoClient.Options); optionButton.HorizontalAlignment = HorizontalAlignment.Stretch; optionButton.Margin = new Border(0, 0, 0, 10); optionButton.MinWidth = 300; optionButton.LeftMouseClick += (s, e) => { manager.NavigateToScreen(new OptionsScreen(manager)); }; stack.Controls.Add(optionButton); Button creditsButton = Button.TextButton(manager, Languages.OctoClient.CreditsCrew); creditsButton.HorizontalAlignment = HorizontalAlignment.Stretch; creditsButton.Margin = new Border(0, 0, 0, 10); creditsButton.LeftMouseClick += (s, e) => { manager.NavigateToScreen(new CreditsScreen(manager)); }; stack.Controls.Add(creditsButton); Button webButton = Button.TextButton(manager, "Octoawesome.net"); webButton.VerticalAlignment = VerticalAlignment.Bottom; webButton.HorizontalAlignment = HorizontalAlignment.Right; webButton.Margin = new Border(10, 10, 10, 10); webButton.LeftMouseClick += (s, e) => { Process.Start("http://octoawesome.net/"); }; Controls.Add(webButton); Button exitButton = Button.TextButton(manager, Languages.OctoClient.Exit); exitButton.HorizontalAlignment = HorizontalAlignment.Stretch; exitButton.Margin = new Border(0, 0, 0, 10); exitButton.LeftMouseClick += (s, e) => { manager.Exit(); }; stack.Controls.Add(exitButton); }
public ActionResult Delete(int id) { ScreenComponent screencomponent = context.ScreenComponent.FirstOrDefault(s => s.ID == id); context.ScreenComponent.Remove(screencomponent); context.SaveChanges(); return(RedirectToAction(nameof(Index), new { screenId = screencomponent.ScreenID })); }
public Screen(ScreenComponent manager, Point size) : this(manager) { Point pos = new Point( (manager.GraphicsDevice.Viewport.Width - size.X) / 2, (manager.GraphicsDevice.Viewport.Height - size.Y) / 2); Position = new Rectangle(pos, size); }
public OctoGame() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; Window.Title = "OctoAwesome"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; IsMouseVisible = true; Window.AllowUserResizing = false; TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 15); int viewrange; if (int.TryParse(ConfigurationManager.AppSettings["Viewrange"], out viewrange)) { if (viewrange < 1) { throw new NotSupportedException("Viewrange in app.config darf nicht kleiner 1 sein"); } SceneControl.VIEWRANGE = viewrange; } //int viewheight; //if (int.TryParse(ConfigurationManager.AppSettings["Viewheight"], out viewheight)) //{ // if (viewheight < 1) // throw new NotSupportedException("Viewheight in app.config darf nicht kleiner 1 sein"); // SceneComponent.VIEWHEIGHT = viewheight; //} ResourceManager.CacheSize = ((viewrange * 2) + 1) * ((viewrange * 2) + 1) * 5 * 2; input = new InputComponent(this); input.UpdateOrder = 1; Components.Add(input); simulation = new SimulationComponent(this); simulation.UpdateOrder = 3; Components.Add(simulation); player = new PlayerComponent(this, input, simulation); player.UpdateOrder = 2; Components.Add(player); camera = new CameraComponent(this, player); camera.UpdateOrder = 4; Components.Add(camera); screens = new ScreenComponent(this, player, camera); screens.UpdateOrder = 8; screens.DrawOrder = 4; Components.Add(screens); }
public CrosshairControl(ScreenComponent manager) : base(manager) { assets = manager.Game.Assets; Transparency = 0.5f; Color = Color.White; Texture = assets.LoadTexture(GetType(), "octocross"); }
public CreditsScreen(ScreenComponent manager) : base(manager) { Padding = new Border(0, 0, 0, 0); Title = Languages.OctoClient.CreditsCrew; SetDefaultBackground(); List <CrewMember> crew = CrewMember.getCrew(manager); ScrollContainer crewScroll = new ScrollContainer(manager) { VerticalAlignment = VerticalAlignment.Stretch, Margin = new Border(10, 10, 10, 10), CanFocus = false }; StackPanel crewList = new StackPanel(manager) { MinWidth = 700, VerticalAlignment = VerticalAlignment.Stretch, Orientation = Orientation.Vertical, }; crewScroll.Content = crewList; foreach (CrewMember member in crew) { Panel memberPanel = new Panel(manager) { HorizontalAlignment = HorizontalAlignment.Stretch, MinHeight = 30, Background = new BorderBrush(Color.White), Margin = new Border(5, 5, 5, 5), HoveredBackground = new BorderBrush(Color.LightGray) }; memberPanel.LeftMouseClick += (s, e) => { manager.NavigateToScreen(new CrewMemberScreen(manager, member)); }; Label name = new Label(manager) { Text = member.Username, VerticalAlignment = VerticalAlignment.Stretch, HorizontalAlignment = HorizontalAlignment.Center, Padding = new Border(5, 5, 5, 5) }; memberPanel.Controls.Add(name); crewList.Controls.Add(memberPanel); } Controls.Add(crewScroll); }
public RheinwerkGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.IsFullScreen = false; IsMouseVisible = true; Input = new InputComponent(this); Input.UpdateOrder = 0; Components.Add(Input); Screen = new ScreenComponent(this); Screen.UpdateOrder = 1; Screen.DrawOrder = 2; Components.Add(Screen); Local = new LocalComponent(this); Local.UpdateOrder = 2; Components.Add(Local); var client = new ClientComponent(this); Client = client; client.UpdateOrder = 3; Components.Add(client); var server = new ServerComponent(this); Server = server; server.UpdateOrder = 4; Components.Add(server); Simulation = new SimulationComponent(this); Simulation.UpdateOrder = 5; Components.Add(Simulation); Scene = new SceneComponent(this); Scene.UpdateOrder = 6; Scene.DrawOrder = 0; Components.Add(Scene); Hud = new HudComponent(this); Hud.UpdateOrder = 7; Hud.DrawOrder = 1; Components.Add(Hud); Music = new MusicComponent(this); Music.UpdateOrder = 8; Components.Add(Music); Sound = new SoundComponent(this); Sound.UpdateOrder = 9; Components.Add(Sound); // Einstellungen laden Settings = Settings.LoadSettings(); }
public MessageScreen(ScreenComponent manager, string title, string content, string buttonText = "OK", Action <Control, MouseEventArgs> buttonClick = null) : base(manager) { assets = manager.Game.Assets; IsOverlay = true; Background = new BorderBrush(Color.Black * 0.5f); Title = title; panel = new Panel(manager) { Padding = Border.All(20), HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Center }; Controls.Add(panel); StackPanel spanel = new StackPanel(manager); panel.Controls.Add(spanel); Label headLine = new Label(manager) { Text = title, Font = Skin.Current.HeadlineFont, HorizontalAlignment = HorizontalAlignment.Stretch }; spanel.Controls.Add(headLine); Label contentLabel = new Label(manager) { Text = content, Font = Skin.Current.TextFont, HorizontalAlignment = HorizontalAlignment.Stretch }; spanel.Controls.Add(contentLabel); Button closeButton = Button.TextButton(manager, buttonText); closeButton.HorizontalAlignment = HorizontalAlignment.Stretch; closeButton.LeftMouseClick += (s, e) => { if (buttonClick != null) { buttonClick(s, e); } else { manager.NavigateBack(); } }; spanel.Controls.Add(closeButton); panel.Background = NineTileBrush.FromSingleTexture(assets.LoadTexture(typeof(ScreenComponent), "panel"), 30, 30); }
public PauseScreen(ScreenComponent manager) : base(manager) { assets = manager.Game.Assets; // IsOverlay = true; // Background = new BorderBrush(new Color(Color.Black, 0.5f)); Background = new TextureBrush(assets.LoadTexture(typeof(ScreenComponent), "background"), TextureBrushMode.Stretch); StackPanel stack = new StackPanel(manager); Controls.Add(stack); Button resumeButton = Button.TextButton(manager, Languages.OctoClient.Resume); resumeButton.HorizontalAlignment = HorizontalAlignment.Stretch; resumeButton.Margin = new Border(0, 0, 0, 10); resumeButton.LeftMouseClick += (s, e) => { manager.NavigateBack(); }; stack.Controls.Add(resumeButton); Button optionButton = Button.TextButton(manager, Languages.OctoClient.Options); optionButton.HorizontalAlignment = HorizontalAlignment.Stretch; optionButton.Margin = new Border(0, 0, 0, 10); optionButton.MinWidth = 300; optionButton.LeftMouseClick += (s, e) => { manager.NavigateToScreen(new OptionsScreen(manager)); }; stack.Controls.Add(optionButton); Button creditsButton = Button.TextButton(manager, Languages.OctoClient.CreditsCrew); creditsButton.HorizontalAlignment = HorizontalAlignment.Stretch; creditsButton.Margin = new Border(0, 0, 0, 10); creditsButton.LeftMouseClick += (s, e) => { manager.NavigateToScreen(new CreditsScreen(manager)); }; stack.Controls.Add(creditsButton); Button mainMenuButton = Button.TextButton(manager, Languages.OctoClient.ToMainMenu); mainMenuButton.HorizontalAlignment = HorizontalAlignment.Stretch; mainMenuButton.Margin = new Border(0, 0, 0, 10); mainMenuButton.LeftMouseClick += (s, e) => { manager.Player.RemovePlayer(); manager.Game.Simulation.ExitGame(); manager.NavigateHome(); }; stack.Controls.Add(mainMenuButton); }
public void LoadContent(Content content, GraphicsDevice graphicsDevice) { statusPanel.Background = content.PanelBackground; screenComponent = new ScreenComponent() { Background = content.MainBackground }; screenComponent.Components.Add(startAsTester); screenComponent.Components.Add(teams); screenComponent.Components.Add(createMatch); screenComponent.Components.Add(joinMatch); screenComponent.Components.Add(myMatches); screenComponent.Components.Add(help); screenComponent.Components.Add(matchesPanel); screenComponent.Components.Add(helpPanel); screenComponent.Components.Add(statusPanel); helpPanel.Background = content.PanelBackground; helpPanel.Components.Add(new Text { Value = "Welcome to the MVP of GameThing!" }); helpPanel.Components.Add(new Text { Value = "You play as a team of 5 characters." }); helpPanel.Components.Add(new Text { Value = "Each character has a deck of 8 cards, with 4 cards in hand at a time." }); helpPanel.Components.Add(new Text { Value = "Characters can play 2 cards and move 5 in their turn." }); helpPanel.Components.Add(new Text { Value = "Once you play a card or move a character, you can't choose another this turn." }); helpPanel.Components.Add(new Text { Value = "When you choose to be finished for a turn, press New Turn and your opponent will play." }); helpPanel.Components.Add(new Text { Value = "After one side looses all characters, the other side wins!" }); helpPanel.Components.Add(new Text { Value = "The MVP only has play versus another person and is turn-based." }); screenComponent.OnGestureRead += ScreenComponent_GestureRead; screenComponent.LoadContent(content.ContentManager, graphicsDevice); battleManager.GetAvailableBattles().ContinueWith(task => { availableBattles.AddRange(task.Result); SetDynamicButtons(); }); battleManager.GetMyBattles().ContinueWith(task => myBattles.AddRange(task.Result)); backgroundLine = content.BackgroundLine; }
public CompassControl(ScreenComponent screenManager) : base(screenManager) { Player = screenManager.Player; Padding = Border.All(7); Background = NineTileBrush.FromSingleTexture( screenManager.Game.Screen.Content.LoadTexture2DFromFile("./Assets/OctoAwesome.Client/UI/buttonLong_brown_pressed.png", screenManager.GraphicsDevice), 7, 7); compassTexture = ScreenManager.Content.LoadTexture2DFromFile("./Assets/OctoAwesome.Client/compass.png", ScreenManager.GraphicsDevice); }
public CompassControl(ScreenComponent screenManager) : base(screenManager) { assets = screenManager.Game.Assets; Player = screenManager.Player; Padding = Border.All(7); Texture2D background = assets.LoadTexture(typeof(ScreenComponent), "buttonLong_brown_pressed"); Background = NineTileBrush.FromSingleTexture(background, 7, 7); compassTexture = assets.LoadTexture(GetType(), "compass"); }
private void resetInputTimer(ScreenComponent c) { if (c is MenuList) { ((MenuList)c).InputTimer = -((MenuList)c).MillisPerInput; } if (c is Container) { ((Container)c).Children.ToList() .ForEach(resetInputTimer); } }
private void PlayMultiplayer(ScreenComponent manager, string playerName) { Manager.Player.SetEntity(null); Manager.Game.Simulation.LoadGame(Guid.Empty); //settings.Set("LastUniverse", levelList.SelectedItem.Id.ToString()); Player player = Manager.Game.Simulation.LoginPlayer(playerName); Manager.Game.Player.SetEntity(player); Manager.NavigateToScreen(new GameScreen(manager)); }
public void LoadContent(Content content, GraphicsDevice graphicsDevice) { screenComponent = new ScreenComponent() { Background = content.MainBackground }; screenComponent.Components.Add(createTeamButton); screenComponent.Components.Add(deleteTeamButton); screenComponent.Components.Add(backButton); screenComponent.Components.Add(teamPanel); screenComponent.LoadContent(content.ContentManager, graphicsDevice); backgroundLine = content.BackgroundLine; }
private void toggletScaleSpeed(ScreenComponent component, bool reset) { if (!scaleMap.ContainsKey(component)) { scaleMap.Add(component, component.MillisPerScale); } component.MillisPerScale = reset ? scaleMap[component] : -1; if (component is Container) { ((Container)component).Children .ToList().ForEach(child => toggletScaleSpeed(child, reset)); } }
public BindingsOptionControl(ScreenComponent manager) : base(manager) { Manager = manager; ScrollContainer bindingsScroll = new ScrollContainer(manager); Controls.Add(bindingsScroll); StackPanel bindingsStack = new StackPanel(manager) { Orientation = Orientation.Vertical, Padding = new Border(20, 20, 20, 20), Width = 650 }; bindingsScroll.Content = bindingsStack; //////////////////////////////KeyBindings//////////////////////////////////////////// var bindings = manager.Game.KeyMapper.GetBindings(); foreach (var binding in bindings) { StackPanel bindingStack = new StackPanel(manager) { Orientation = Orientation.Horizontal, HorizontalAlignment = HorizontalAlignment.Stretch, Height = 35 }; Label lbl = new Label(manager) { Text = binding.DisplayName, Width = 480 }; Label bindingKeyLabel = new Label(manager) { Text = binding.Keys.First().ToString(), HorizontalAlignment = HorizontalAlignment.Right, Width = 90, Background = new BorderBrush(Color.LightGray, LineType.Solid, Color.Gray), Tag = new object[] { binding.Id, binding.Keys.First() } }; bindingKeyLabel.LeftMouseClick += BindingKeyLabel_LeftMouseClick; bindingStack.Controls.Add(lbl); bindingStack.Controls.Add(bindingKeyLabel); bindingsStack.Controls.Add(bindingStack); } }
public ActionResult Edit(int id, ScreenComponent collection) { // TODO: Add update logic here try { context.Entry(collection).State = EntityState.Modified; context.SaveChanges(); return(RedirectToAction(nameof(Index), new { screenId = collection.ScreenID })); } catch { return(View()); } }