/// <summary> /// 下发用户卡和人脸数据 /// </summary> /// <param name="message"></param> /// <param name="deviceIPAddr"></param> /// <param name="devicePort"></param> /// <param name="userInfo"></param> /// <param name="user"></param> /// <param name="password"></param> /// <returns></returns> public bool MemberEnroll( out string message, string deviceIPAddr, int devicePort, UserInfo userInfo, string user = "******", string password = "******") { bool retCardInsert = false; bool retFaceInsert = false; message = string.Empty; userInfo.CardType = CHCNetSDK.CARD_TYPE.NORMAL; userInfo.CardPassword = "******"; CardManage srvCardManage = new CardManage(); retCardInsert = srvCardManage.CardInsert(out message, deviceIPAddr, devicePort, userInfo, user, password); System.Threading.Thread.Sleep(100); if (retCardInsert) { message = string.Empty; FaceManage srvFaceManage = new FaceManage(); retFaceInsert = srvFaceManage.FaceInsert(out message, deviceIPAddr, devicePort, userInfo, user, password); } return(retCardInsert && retFaceInsert); }
private void Start() { boss = Boss.Instance; feeshow = Feeshow.Instance; gameControll = GameControll.Instance; cardManage = CardManage.Instance; hero = Hero.Instance; }
//[TestMethod] public List <string> CardBatchGetTest() { var accessToken = AccessTokenContainer.GetToken(_appId); var result = CardManage.CardBatchGet(accessToken, 0, 5); Console.Write(result); Assert.IsNotNull(result); return(result.card_id_list); }
public void CardDetailGet() { string cardId = "p3IHxjt-CLCTd_r3eZ9cQqM7jrZE"; //换成你的卡券Id var accessToken = AccessTokenContainer.GetToken(_appId); var result = CardManage.CardDetailGet(accessToken, cardId); Console.Write(result); Assert.IsNotNull(result); }
private void Start() { handCardManage = CardManage.Instance; boss = Boss.Instance; generator = CardGroup.Instance; feeshow = Feeshow.Instance; hero = Hero.Instance; showCard = ShowCard.Instance; chooseCards = ChooseCards.Instance; gameControll = GameControll.Instance; }
public void CardQuery() { CardManage srvCardManage = new CardManage(); bool ret = false; string message = string.Empty; string deviceIPAddr = "127.0.0.1"; int port = 8000; string cardNo = "123456"; uint employeeNo = 0; string user = "******"; string password = "******"; ret = srvCardManage.CardQuery(out message, out employeeNo, deviceIPAddr, port, cardNo, user, password); Assert.AreEqual(employeeNo, Convert.ToUInt32(cardNo)); }
public void CardInsert() { CardManage srvCardManage = new CardManage(); bool ret = false; string message = string.Empty; string deviceIPAddr = "127.0.0.1"; int port = 8000; Core.Domain.EntranceControl.UserInfo userInfo = new Core.Domain.EntranceControl.UserInfo(); userInfo.CardNo = "123456"; userInfo.EmployeeNo = 123456; userInfo.Name = "张三"; userInfo.DepartmentNo = 123; userInfo.CardType = CHCNetSDK.CARD_TYPE.NORMAL; userInfo.CardPassword = "******"; string user = "******"; string password = "******"; ret = srvCardManage.CardInsert(out message, deviceIPAddr, port, userInfo, user, password); Console.WriteLine(message); Assert.AreEqual(ret, true); }
private void Awake() { Instance = this; CreatCardGroup();//初始化牌库 //Test(); }
private void Start() { cardManage = CardManage.Instance; }
void Start() { chooseCards = ChooseCards.Instance; hero = Hero.Instance; cardManage = CardManage.Instance; Boss1skills = new List <Skill>() { new Skill() { playName = "attack", damage = 5, effect = "BossAttack" }, //伤害 new Skill() { playName = "attack1", damage = 10, effect = "BossAttack" }, new Skill() { playName = "attack2", damage = 15, effect = "BossAttack" }, new Skill() { playName = "Armor", BossArmor = 5, effect = "BossBuff" }, new Skill() { playName = "Armor1", BossArmor = 10, effect = "BossBuff" }, new Skill() { playName = "Armor2", BossArmor = 15, effect = "BossBuff" }, new Skill() { playName = "Power", BossPower = 2, effect = "BossBuff" }, new Skill() { playName = "Power1", BossPower = 4, effect = "BossBuff" }, new Skill() { playName = "Power2", BossPower = 6, effect = "BossBuff" }, }; Boss2skills = new List <Skill>() { new Skill() { playName = "attack1", damage = 10, effect = "BossAttack" }, new Skill() { playName = "attack2", damage = 15, effect = "BossAttack" }, new Skill() { playName = "attack3", damage = 20, effect = "BossAttack" }, new Skill() { playName = "Armor1", BossArmor = 10, effect = "BossBuff" }, new Skill() { playName = "Armor2", BossArmor = 15, effect = "BossBuff" }, new Skill() { playName = "Armor3", BossArmor = 20, effect = "BossBuff" }, new Skill() { playName = "Power1", BossPower = 4, effect = "BossBuff" }, new Skill() { playName = "Power2", BossPower = 6, effect = "BossBuff" }, new Skill() { playName = "Power3", BossPower = 8, effect = "BossBuff" }, }; Boss3skills = new List <Skill>() { new Skill() { playName = "attack2", damage = 15, effect = "BossAttack" }, new Skill() { playName = "attack3", damage = 20, effect = "BossAttack" }, new Skill() { playName = "attack4", damage = 25, effect = "BossAttack" }, new Skill() { playName = "Armor2", BossArmor = 15, effect = "BossBuff" }, new Skill() { playName = "Armor3", BossArmor = 20, effect = "BossBuff" }, new Skill() { playName = "Armor4", BossArmor = 25, effect = "BossBuff" }, new Skill() { playName = "Power2", BossPower = 6, effect = "BossBuff" }, new Skill() { playName = "Power3", BossPower = 8, effect = "BossBuff" }, new Skill() { playName = "Power4", BossPower = 10, effect = "BossBuff" }, }; }