public int consume_Food; //food consume public void Awake() { the_Location_Info = FindObjectOfType <LocationInfo>(); the_Stats_UI = FindObjectOfType <StatsUI>(); the_Food_Consumption = FoodConsumption.Medium; the_Car_Speed = CarSpeed.Normal; }
private void AddRide(int count) { for (int i = 0; i < count; i++) { CarSpeed obj = Instantiate(preFab1); obj.gameObject.SetActive(false); car1.Enqueue(obj); //add to queue } }
public void ReturnToPool(CarSpeed obj) { obj.gameObject.SetActive(false); car1.Enqueue(obj); //put it back in queue }