public CarSetupData Read(Span <byte> input, PacketHeader packetHeader) { var output = new CarSetupData { Header = packetHeader }; for (var i = 0; i < 20; i++) { output.CarSetups[i] = ReadCarSetup(input); } return(output); }
void Tm_CarSetupPacketReceived(object sender, PacketReceivedEventArgs <PacketCarSetupData> e) { cs = e.Packet.CarSetups [e.Packet.Header.PlayerCarIndex]; Debug.Log("setup packet"); }