public CarSetupData Read(Span <byte> input, PacketHeader packetHeader)
        {
            var output = new CarSetupData
            {
                Header = packetHeader
            };

            for (var i = 0; i < 20; i++)
            {
                output.CarSetups[i] = ReadCarSetup(input);
            }

            return(output);
        }
Ejemplo n.º 2
0
 void Tm_CarSetupPacketReceived(object sender, PacketReceivedEventArgs <PacketCarSetupData> e)
 {
     cs = e.Packet.CarSetups [e.Packet.Header.PlayerCarIndex];
     Debug.Log("setup packet");
 }