private void OnTriggerEnter(Collider other) { if (other.tag == "Checkpoint") { theCar.CheckpointHit(other.GetComponent <Checkpoint>().cpNumber); } }
void OnTriggerEnter(Collider other) { if (other.tag == "Checkpoint") { //Debug.Log("Hit cp " + other.GetComponent<Checkpoint>().cpNumber); theCar.CheckpointHit(other.GetComponent <Checkpoint>().cpNumber); } }
//Checkpoint checker when car enters checkpoint area private void OnTriggerEnter(Collider other) { // Need to make sure its an checkpoint area. if (other.tag == "Checkpoint") { // To check if it is hitting the checkpoint //Debug.Log("Hit cp " + other.GetComponent<Checkpoint>().cpNumber); theCar.CheckpointHit(other.GetComponent <Checkpoint>().cpNumber); } }