public void Clip(Path2D path, CanvasWindingRule winding) { }
public bool IsPointInPath(Path2D path, double x, double y, CanvasWindingRule winding) { return(false); }
public void Clip(CanvasWindingRule winding) { }
public void Fill(CanvasWindingRule winding) { }
public void Fill(Path2D path, CanvasWindingRule winding) { }
public void Clip(nsISupports path, CanvasWindingRule winding) { this.CallVoidMethod("clip", path, winding); }
public bool IsPointInPath(nsISupports path, double x, double y, CanvasWindingRule winding) { return(this.CallMethod <bool>("isPointInPath", path, x, y, winding)); }
public void Fill(nsISupports path, CanvasWindingRule winding) { this.CallVoidMethod("fill", path, winding); }
public void Clip(CanvasWindingRule winding) { this.CallVoidMethod("clip", winding); }
public bool IsPointInPath(Path2D path, double x, double y, CanvasWindingRule winding) { return false; }
public void Fill(CanvasWindingRule winding) { this.CallVoidMethod("fill", winding); }
public bool IsPointInPath(double x, double y, CanvasWindingRule winding) { return this.CallMethod<bool>("isPointInPath", x, y, winding); }