public void Clip(Path2D path, CanvasWindingRule winding)
 {
 }
 public bool IsPointInPath(Path2D path, double x, double y, CanvasWindingRule winding)
 {
     return(false);
 }
 public void Clip(CanvasWindingRule winding)
 {
 }
 public void Fill(CanvasWindingRule winding)
 {
 }
 public void Fill(Path2D path, CanvasWindingRule winding)
 {
 }
 public void Clip(nsISupports path, CanvasWindingRule winding)
 {
     this.CallVoidMethod("clip", path, winding);
 }
 public bool IsPointInPath(nsISupports path, double x, double y, CanvasWindingRule winding)
 {
     return(this.CallMethod <bool>("isPointInPath", path, x, y, winding));
 }
 public void Fill(nsISupports path, CanvasWindingRule winding)
 {
     this.CallVoidMethod("fill", path, winding);
 }
 public void Clip(CanvasWindingRule winding)
 {
     this.CallVoidMethod("clip", winding);
 }
 public bool IsPointInPath(Path2D path, double x, double y, CanvasWindingRule winding)
 {
     return false;
 }
 public void Fill(CanvasWindingRule winding)
 {
     this.CallVoidMethod("fill", winding);
 }
 public void Fill(Path2D path, CanvasWindingRule winding)
 {
 }
 public void Fill(CanvasWindingRule winding)
 {
 }
 public void Clip(Path2D path, CanvasWindingRule winding)
 {
 }
 public void Clip(CanvasWindingRule winding)
 {
 }
 public bool IsPointInPath(double x, double y, CanvasWindingRule winding)
 {
     return this.CallMethod<bool>("isPointInPath", x, y, winding);
 }