Example #1
0
 // Use this for initialization
 void Start()
 {
     Player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();
     Player.setSaves(savesLeft);
     CV = GameObject.FindGameObjectWithTag("UI").GetComponent <CanvasBehavior>();
     CV.setSaveText(savesLeft);
     isGameOver = false;
 }
Example #2
0
    private void FixedUpdate()
    {
        if (!isGameOver)
        {
            // Get input for player movement
            float xMove = 0;
            if ((xMove = Input.GetAxis("Horizontal")) != 0)
            {
                Player.movePlayer(xMove);
            }
            if (Input.GetKeyDown(KeyCode.Space) && !Player.getIsJumping())
            {
                Player.jump();
            }

            // Help player death save text
            if (Player != null && CV != null &&
                Player.isAirWarning &&
                Player.getIsUncovered() &&
                Player.getSaves() > 0)
            {
                CV.showSaveHelpText();
            }
            else if (CV != null)
            {
                CV.hideSaveHelpText();
            }

            // Death Save
            if (Input.GetKeyDown(KeyCode.Tab) &&
                Player.isAirWarning &&
                Player.getIsUncovered() &&
                Player.getSaves() > 0 &&
                !Player.isSavedFromDeath())
            {
                Player.saveFromDeath();
                Player.useSave();
                CV.setSaveText(Player.getSaves());
            }
        }
    }
Example #3
0
    // Update is called once per frame
    void Update()
    {
        if (!isGameOver)
        {
            // New Level Loaded
            if (Player == null)
            {
                Player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();
                Player.setSaves(savesLeft);
            }
            if (CV == null)
            {
                CV = GameObject.FindGameObjectWithTag("UI").GetComponent <CanvasBehavior>();
                CV.setSaveText(savesLeft);
            }
        }
        else
        {
            GameObject[] stars = GameObject.FindGameObjectsWithTag("Stars");

            // Check length in case update runs before GameOver has loaded and array size is 0
            if (stars.Length > 0)
            {
                // Black out textures for unearned stars
                for (int i = stars.Length - 1; i >= savesLeft; i--)
                {
                    stars[i].GetComponent <Renderer>().material.color = (new Color(0, 0, 0));
                }
            }

            // Restart game
            if (Input.GetKeyDown(KeyCode.R))
            {
                SceneManager.LoadScene("Level1");
                isGameOver = false;
                savesLeft  = 3;
            }
        }
    }