private void UpdateHeatExposure(Campfire campfire) { _heatPerSecond = campfire.GetHeatAtPosition(transform.position); _toastedFraction += _heatPerSecond * Time.deltaTime / HEAT_CAPACITY; _toastedFraction = Mathf.Clamp01(_toastedFraction); }
private void UpdateHeatExposure(Campfire campfire) { _heatPerSecond = campfire.GetHeatAtPosition(transform.position); _toastedFraction += _heatPerSecond * Time.deltaTime / HEAT_CAPACITY; _toastedFraction = Mathf.Clamp01(_toastedFraction); }