void Capture() { for (var i = 0; i < renderCams.Length; i++) { var targetCam = renderCams [i]; if (!targetCam.isActiveAndEnabled) { continue; } var camset = new CameraSettings(targetCam); targetCam.clearFlags = CameraClearFlags.SolidColor; targetCam.backgroundColor = clearColor; targetCam.cullingMask = layermask.value; targetCam.targetTexture = _captureRtex; targetCam.Render(); camset.Load(); } }