// Use this for initialization
    void Start()
    {
        var goPlayers = GameObject.FindGameObjectsWithTag("Player");

        foreach (var player in goPlayers)
        {
            var script = player.GetComponentInChildren <PlayerScript>();
            Players.Add(script);
        }

        if (Players.Count > 0)
        {
            Players[0].Activate();
            CameraScript.ChangePlayer(Players[0]);
            // set all players to follow startup
            for (var i = 1; i < Players.Count; i++)
            {
                Players[i].Follow(Players[0]);
            }
        }
    }