/// <summary>
    /// Fade In Out FX. Add a Fade In Out effect to the current camera.
    /// </summary>
    /// <param name="time">Set the time effect in second</param>
    public static void FadeInOut(float time)
    {
        if (CurrentCamera == null)
        {
            CurrentCamera = Camera.main;
        }
        CameraPlay_FadeInOut CP = CurrentCamera.gameObject.AddComponent <CameraPlay_FadeInOut>() as CameraPlay_FadeInOut;

        CP.Duration = time;
    }
    /// <summary>
    /// Fade In Out. By default, the timer apparition duration is set to 3 seconds
    /// </summary>
    public static void FadeInOut()
    {
        if (CurrentCamera == null)
        {
            CurrentCamera = Camera.main;
        }
        CameraPlay_FadeInOut CP = CurrentCamera.gameObject.AddComponent <CameraPlay_FadeInOut>() as CameraPlay_FadeInOut;

        CP.ColorFade = Color.black;
        CP.Duration  = 3;
    }