Example #1
0
 //消えた時にカメラを解除する
 void OnDestroy()
 {
     if (CameraLockTrigger != null)
     {
         CameraLockTrigger cameras = CameraLockTrigger.GetComponent <CameraLockTrigger>();
         cameras.EndCameraLock();
         GameObject.Destroy(CameraLockTrigger);
     }
 }
Example #2
0
// Use this for initialization
    void Start()
    {
        //生成時にカメラロックを探して自分を除去対象に入れる

        CameraLockTrigger locktrigger = GameObject.Find("CameraLockTrigger").GetComponent <CameraLockTrigger>();

        locktrigger.TargetObjectForDelete[0] = this.gameObject;
        locktrigger.DeleteForEnemyDie        = true;

        Attack2_Limit = Random.Range(5, 10);

        CameraPrefab = GameObject.Find("Main Camera");
        player       = GameObject.Find("TestPlayer").GetComponent <TestPlayer>();

        StartEnemy();
        ChangeMode(3);
    }