// Use this for initialization void Start() { fovController = GetComponentInChildren <CameraFieldOfView>(); targetsInRadius = new Collider[0]; swivel = transform.GetChild(0); SetCameraState(S_STATE); }
void OnSceneGUI() { CameraFieldOfView fov = (CameraFieldOfView)target; Handles.color = Color.white; Handles.DrawWireArc(fov.transform.position, Vector3.up, Vector3.forward, 360, fov.viewRadius); Vector3 viewAngleA = fov.DirFromAngle(-fov.viewAngle / 2, false); Vector3 viewAngleB = fov.DirFromAngle(fov.viewAngle / 2, false); Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleA * fov.viewRadius); Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleB * fov.viewRadius); Handles.color = Color.red; foreach (Transform visibleTarget in fov.visibleTargets) { Handles.DrawLine(fov.transform.position, visibleTarget.position); } }
public void SetFieldOfView(int columns) { GetComponent <Camera>().orthographicSize = CameraFieldOfView.GetFieldOfView(columns); }