private void Update() { if (_camAnim.isCharacterSelection) { for (int i = 0; i < Navigation.RInputs.Count; ++i) { Rewired.Player RInput = Navigation.RInputs[i]; if (RInput.GetButtonDown("Flare")) { Debug.Log(i); _camAnim.changecamera(); } else if (RInput.GetButtonDown(("Interact"))) { _camAnim.LoadLevel(); } } } }