Example #1
0
    IEnumerator LoadSceneSingleCoroutine(string SceneName)
    {
        CameraAnimation ca = Camera.main.GetComponent <CameraAnimation>();
        CameraControl   cc = Camera.main.GetComponent <CameraControl>();

        float fotime = 0.7f;

        ca.FadeOut(fotime);
        yield return(new WaitForSeconds(fotime));

        SceneManager.LoadScene(SceneName, LoadSceneMode.Single);
    }
Example #2
0
    IEnumerator StageClearCoroutine()
    {
        CameraAnimation ca = Camera.main.GetComponent <CameraAnimation>();
        CameraControl   cc = Camera.main.GetComponent <CameraControl>();

        float waittime = 3;
        float fotime   = 0.7f;

        yield return(new WaitForSeconds(waittime));

        ca.FadeOut(fotime);
        yield return(new WaitForSeconds(fotime));
    }
Example #3
0
        public IEnumerator StageViewCoroutine()
        {
            CameraAnimation ca   = Camera.main.GetComponent <CameraAnimation>();
            CameraControl   cc   = Camera.main.GetComponent <CameraControl>();
            float           x    = cc.MaxCameraPosX;
            float           y    = cc.MaxCameraPosY;
            float           size = cc.MaxCameraSize;

            float fitime = 0.5f;
            float fotime = 0.5f;
            float mvtime = 3f;

            ca.FadeIn(fitime);
            ca.MoveTo(x, y, mvtime);
            ca.OrthographicSizeTo(size, mvtime);
            yield return(new WaitForSeconds(mvtime - fitime));

            ca.FadeOut(fotime);
            yield return(new WaitForSeconds(fotime));

            cc.SetDefault();
            ca.FadeIn(fitime, gameObject, "OnComplete");
        }