public override void Draw() { CamA.Begin(); { Raylib.ClearBackground(Color.WHITE); Engine.Draw.Sprite(testAsset, new Vector2(650, 100), 1f, (float)(Raylib.GetTime() / 1f), Color.RED); CamB.DrawCamera(new Vector2(10, 10)); } CamA.End(); CamB.Begin(); { Raylib.ClearBackground(Color.SKYBLUE); Raylib.DrawTextureEx(testBackground, Vector2.Zero, 0f, 0.25f, Color.WHITE); Engine.Draw.Sprite(testAsset, new Vector2(300, 168), 1f, (float)(Raylib.GetTime() / 1f), Color.GREEN); } CamB.End(); CamA.DrawCamera(new Vector2(20, 20)); }