public GameListScreen(Engine engine, ScreenTypes screen) { this.type = screen; this.engine = engine; _refresh = new CallDelayer(100, 500, (obj) => Refresh()); }
public GameListScreen(Engine engine, ScreenTypes screen) { this.type = screen; this.engine = engine; _refresh = new CallDelayer(100, 500, (obj) => Refresh()); }
public GameDetailScreen(GameController ctrl, UIObject obj) { this.ctrl = ctrl; this.activeObject = obj; if (this.activeObject != null) { this.activeObject.PropertyChanged += OnPropertyChanged; } _refresh = new CallDelayer(100, 500, (o) => Refresh(o)); }
public GameDetailScreen(GameController ctrl, UIObject obj) { this.ctrl = ctrl; this.activeObject = obj; if (this.activeObject != null) { this.activeObject.PropertyChanged += OnPropertyChanged; } _refresh = new CallDelayer(100, 500, (o) => Refresh(o)); }