Пример #1
0
        public GameListScreen(Engine engine, ScreenTypes screen)
        {
            this.type   = screen;
            this.engine = engine;

            _refresh = new CallDelayer(100, 500, (obj) => Refresh());
        }
		public GameListScreen(Engine engine, ScreenTypes screen)
		{
			this.type = screen;
			this.engine = engine;

			_refresh = new CallDelayer(100, 500, (obj) => Refresh());
		}
		public GameDetailScreen(GameController ctrl, UIObject obj)
		{
			this.ctrl = ctrl;
			this.activeObject = obj;
			if (this.activeObject != null) {
				this.activeObject.PropertyChanged += OnPropertyChanged;
			}

			_refresh = new CallDelayer(100, 500, (o) => Refresh(o));
		}
Пример #4
0
        public GameDetailScreen(GameController ctrl, UIObject obj)
        {
            this.ctrl         = ctrl;
            this.activeObject = obj;
            if (this.activeObject != null)
            {
                this.activeObject.PropertyChanged += OnPropertyChanged;
            }

            _refresh = new CallDelayer(100, 500, (o) => Refresh(o));
        }