Example #1
0
    public void SwitchScene(string scene)
    {
        if (scene.Equals("calibration") && s.Equals(GameState.INTRO))
        {
            introElement.SetActive(false);
            calibrationElement.SetActive(true);
            calibrator.calibrate();
            s = GameState.CALIBRATION;
        }

        if (scene.Equals("play") && s.Equals(GameState.CALIBRATION))
        {
            Debug.Log("Manager Setting play mode..");
            introElement.SetActive(false);
            calibrationElement.SetActive(false);
            calibrator.endCalibration();
            s = GameState.PLAY;
        }

        if (scene.Equals("reset") && s.Equals(GameState.PLAY))
        {
            introElement.SetActive(true);
            calibrationElement.SetActive(false);
            s = GameState.INTRO;
        }
    }