Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        GameObject mainObject = GameObject.Find("MusicPlayManager");

        musicPlayData  = GameObject.Find("MusicPlayManager").GetComponent <MusicPlayData>();
        musicPlayPower = mainObject.GetComponent <MusicPlayPower>();
        calcFps        = GameObject.Find("FpsObject").GetComponent <CalcFps>();
        m = mainObject.GetComponent <MusicPlayManager>();

        v          = m.getMusicObjVec();
        isAutoPlay = m.isAutoPlay;
        GOOD_LINE  = m.GOOD_LINE;
        GREAT_LINE = m.GREAT_LINE;
        ui         = GameObject.Find("UiArea").GetComponent <UiController>();
    }
Example #2
0
    private void init()
    {
        musicPlayManager = GameObject.Find("MusicPlayManager").GetComponent <MusicPlayManager>();
        musicPlayData    = GameObject.Find("MusicPlayManager").GetComponent <MusicPlayData>();
        calcFps          = GameObject.Find("FpsObject").GetComponent <CalcFps>();
        calorieText      = GameObject.Find("CalorieArea").GetComponent <Text>();
        metsText         = GameObject.Find("METsArea").GetComponent <Text>();
        scoreText        = GameObject.Find("ScoreArea").GetComponent <Text>();
        timeText         = GameObject.Find("TimeArea").GetComponent <Text>();
        dict_object      = new Dictionary <string, GameObject>();
        GameObject state = GameObject.Find("UiStateObject");

        dict_object.Add("state", state);
        for (int i = 0; i < 4; i++)
        {
            string     objName = "UiNumObject" + i.ToString();
            GameObject obj     = GameObject.Find(objName);
            dict_object.Add(objName, obj);
        }
    }