// Start is called before the first frame update void Start() { GameObject mainObject = GameObject.Find("MusicPlayManager"); musicPlayData = GameObject.Find("MusicPlayManager").GetComponent <MusicPlayData>(); musicPlayPower = mainObject.GetComponent <MusicPlayPower>(); calcFps = GameObject.Find("FpsObject").GetComponent <CalcFps>(); m = mainObject.GetComponent <MusicPlayManager>(); v = m.getMusicObjVec(); isAutoPlay = m.isAutoPlay; GOOD_LINE = m.GOOD_LINE; GREAT_LINE = m.GREAT_LINE; ui = GameObject.Find("UiArea").GetComponent <UiController>(); }
private void init() { musicPlayManager = GameObject.Find("MusicPlayManager").GetComponent <MusicPlayManager>(); musicPlayData = GameObject.Find("MusicPlayManager").GetComponent <MusicPlayData>(); calcFps = GameObject.Find("FpsObject").GetComponent <CalcFps>(); calorieText = GameObject.Find("CalorieArea").GetComponent <Text>(); metsText = GameObject.Find("METsArea").GetComponent <Text>(); scoreText = GameObject.Find("ScoreArea").GetComponent <Text>(); timeText = GameObject.Find("TimeArea").GetComponent <Text>(); dict_object = new Dictionary <string, GameObject>(); GameObject state = GameObject.Find("UiStateObject"); dict_object.Add("state", state); for (int i = 0; i < 4; i++) { string objName = "UiNumObject" + i.ToString(); GameObject obj = GameObject.Find(objName); dict_object.Add(objName, obj); } }