Example #1
0
        private void RenderBackground(Cairo.Context cr)
        {
            rand = rand ?? new Random ();

            if (circles == null) {
                for (int i = 0, n = rand.Next (100, 150); i < n; i++) {
                    circles = circles ?? new Circle[n];
                    circles[i] = new Circle {
                        X = rand.Next (0, Screen.Width),
                        Y = rand.Next (0, Screen.Height),
                        R = rand.Next (10, 70),
                        A = rand.NextDouble () * 0.08
                    };
                }
            }

            Gdk.Rectangle damage = new Gdk.Rectangle();

            cr.RenderDamage (damage);
            //cr.Rectangle (damage.X, damage.Y, damage.Width, damage.Height);
            //cr.Clip ();

            cr.Translate (Allocation.X, Allocation.Y);
            cr.Rectangle (0, 0, Allocation.Width, Allocation.Height);

            if (render_gradient) {
                var grad = new Cairo.LinearGradient (0, 0, 0, Allocation.Height);
                grad.AddColorStop (0.7, CairoExtensions.GdkRGBAToCairoColor (StyleContext.GetBackgroundColor (StateFlags.Prelight)));
                grad.AddColorStop (1, CairoExtensions.GdkRGBAToCairoColor (StyleContext.GetBackgroundColor (StateFlags.Normal)));

                cr.SetSource (grad);
                cr.Fill ();
                grad.Dispose ();

                foreach (var circle in circles) {
                    cr.SetSourceColor (new Cairo.Color (0, 0, 0, circle.A));
                    cr.Arc (circle.X + circle.R, circle.Y + circle.R, circle.R, 0, 2 * Math.PI);
                    cr.Fill ();
                }
            } else {
                cr.SetSourceColor (new Cairo.Color (1, 1, 1));
                cr.Fill ();
            }

            if (window_decorator != null) {
                window_decorator.Render (cr);
            }

            if (render_debug) {
                cr.LineWidth = 1.0;
                cr.SetSourceColor (CairoExtensions.RgbToColor (
                    (uint)rand.Next (0, 0xffffff)));
                cr.Rectangle (damage.X + 0.5, damage.Y + 0.5, damage.Width - 1, damage.Height - 1);
                cr.Stroke ();
            }

            cr.ResetClip ();
        }