private void RenderBackground(Cairo.Context cr) { rand = rand ?? new Random (); if (circles == null) { for (int i = 0, n = rand.Next (100, 150); i < n; i++) { circles = circles ?? new Circle[n]; circles[i] = new Circle { X = rand.Next (0, Screen.Width), Y = rand.Next (0, Screen.Height), R = rand.Next (10, 70), A = rand.NextDouble () * 0.08 }; } } Gdk.Rectangle damage = new Gdk.Rectangle(); cr.RenderDamage (damage); //cr.Rectangle (damage.X, damage.Y, damage.Width, damage.Height); //cr.Clip (); cr.Translate (Allocation.X, Allocation.Y); cr.Rectangle (0, 0, Allocation.Width, Allocation.Height); if (render_gradient) { var grad = new Cairo.LinearGradient (0, 0, 0, Allocation.Height); grad.AddColorStop (0.7, CairoExtensions.GdkRGBAToCairoColor (StyleContext.GetBackgroundColor (StateFlags.Prelight))); grad.AddColorStop (1, CairoExtensions.GdkRGBAToCairoColor (StyleContext.GetBackgroundColor (StateFlags.Normal))); cr.SetSource (grad); cr.Fill (); grad.Dispose (); foreach (var circle in circles) { cr.SetSourceColor (new Cairo.Color (0, 0, 0, circle.A)); cr.Arc (circle.X + circle.R, circle.Y + circle.R, circle.R, 0, 2 * Math.PI); cr.Fill (); } } else { cr.SetSourceColor (new Cairo.Color (1, 1, 1)); cr.Fill (); } if (window_decorator != null) { window_decorator.Render (cr); } if (render_debug) { cr.LineWidth = 1.0; cr.SetSourceColor (CairoExtensions.RgbToColor ( (uint)rand.Next (0, 0xffffff))); cr.Rectangle (damage.X + 0.5, damage.Y + 0.5, damage.Width - 1, damage.Height - 1); cr.Stroke (); } cr.ResetClip (); }