Example #1
0
    // Use this for initialization
    void Start()
    {
        //originalScale = transform.localScale;

        priorityManager = GetComponent <C_GoalPriorityManager> ();
        meshRenderers   = GetComponentsInChildren <MeshRenderer> ();

        Hunger = HungerMax;
    }
Example #2
0
 void Awake()
 {
     Boundaries          = new List <C_FlockBoundary> ();
     goalPriorityManager = GetComponent <C_GoalPriorityManager> ();
 }