// Use this for initialization void Start() { //originalScale = transform.localScale; priorityManager = GetComponent <C_GoalPriorityManager> (); meshRenderers = GetComponentsInChildren <MeshRenderer> (); Hunger = HungerMax; }
void Awake() { Boundaries = new List <C_FlockBoundary> (); goalPriorityManager = GetComponent <C_GoalPriorityManager> (); }